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Issue 438017: Re-enable all declarations in fast top-level compiler. ... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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75 "}" 75 "}"
76 "f()"))->Run(); 76 "f()"))->Run();
77 CHECK(try_catch.HasCaught()); 77 CHECK(try_catch.HasCaught());
78 CHECK(try_catch.Exception()->IsNull()); 78 CHECK(try_catch.Exception()->IsNull());
79 CHECK(try_catch.Message().IsEmpty()); 79 CHECK(try_catch.Message().IsEmpty());
80 CHECK(!try_catch.CanContinue()); 80 CHECK(!try_catch.CanContinue());
81 return v8::Undefined(); 81 return v8::Undefined();
82 } 82 }
83 83
84 84
85 v8::Handle<v8::Value> DoLoopNoCall(const v8::Arguments& args) {
86 v8::TryCatch try_catch;
87 v8::Script::Compile(v8::String::New("var term = true;"
88 "while(true) {"
89 " if (term) terminate();"
90 " term = false;"
91 "}"))->Run();
92 CHECK(try_catch.HasCaught());
93 CHECK(try_catch.Exception()->IsNull());
94 CHECK(try_catch.Message().IsEmpty());
95 CHECK(!try_catch.CanContinue());
96 return v8::Undefined();
97 }
98
99
85 v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate( 100 v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
86 v8::InvocationCallback terminate) { 101 v8::InvocationCallback terminate,
102 v8::InvocationCallback doloop) {
87 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(); 103 v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
88 global->Set(v8::String::New("terminate"), 104 global->Set(v8::String::New("terminate"),
89 v8::FunctionTemplate::New(terminate)); 105 v8::FunctionTemplate::New(terminate));
90 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail)); 106 global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
91 global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop)); 107 global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
92 global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(DoLoop)); 108 global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop));
93 return global; 109 return global;
94 } 110 }
95 111
96 112
97 // Test that a single thread of JavaScript execution can terminate 113 // Test that a single thread of JavaScript execution can terminate
98 // itself. 114 // itself.
99 TEST(TerminateOnlyV8ThreadFromThreadItself) { 115 TEST(TerminateOnlyV8ThreadFromThreadItself) {
100 v8::HandleScope scope; 116 v8::HandleScope scope;
101 v8::Handle<v8::ObjectTemplate> global = 117 v8::Handle<v8::ObjectTemplate> global =
102 CreateGlobalTemplate(TerminateCurrentThread); 118 CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
103 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); 119 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
104 v8::Context::Scope context_scope(context); 120 v8::Context::Scope context_scope(context);
105 // Run a loop that will be infinite if thread termination does not work. 121 // Run a loop that will be infinite if thread termination does not work.
106 v8::Handle<v8::String> source = 122 v8::Handle<v8::String> source =
107 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); 123 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
108 v8::Script::Compile(source)->Run(); 124 v8::Script::Compile(source)->Run();
109 // Test that we can run the code again after thread termination. 125 // Test that we can run the code again after thread termination.
110 v8::Script::Compile(source)->Run(); 126 v8::Script::Compile(source)->Run();
111 context.Dispose(); 127 context.Dispose();
112 } 128 }
113 129
114 130
131 // Test that a single thread of JavaScript execution can terminate
132 // itself in a loop that performs no calls.
133 TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
134 v8::HandleScope scope;
135 v8::Handle<v8::ObjectTemplate> global =
136 CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
137 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
138 v8::Context::Scope context_scope(context);
139 // Run a loop that will be infinite if thread termination does not work.
140 v8::Handle<v8::String> source =
141 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
142 v8::Script::Compile(source)->Run();
143 // Test that we can run the code again after thread termination.
144 v8::Script::Compile(source)->Run();
145 context.Dispose();
146 }
147
148
115 class TerminatorThread : public v8::internal::Thread { 149 class TerminatorThread : public v8::internal::Thread {
116 void Run() { 150 void Run() {
117 semaphore->Wait(); 151 semaphore->Wait();
118 v8::V8::TerminateExecution(); 152 v8::V8::TerminateExecution();
119 } 153 }
120 }; 154 };
121 155
122 156
123 // Test that a single thread of JavaScript execution can be terminated 157 // Test that a single thread of JavaScript execution can be terminated
124 // from the side by another thread. 158 // from the side by another thread.
125 TEST(TerminateOnlyV8ThreadFromOtherThread) { 159 TEST(TerminateOnlyV8ThreadFromOtherThread) {
126 semaphore = v8::internal::OS::CreateSemaphore(0); 160 semaphore = v8::internal::OS::CreateSemaphore(0);
127 TerminatorThread thread; 161 TerminatorThread thread;
128 thread.Start(); 162 thread.Start();
129 163
130 v8::HandleScope scope; 164 v8::HandleScope scope;
131 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal); 165 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
132 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); 166 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
133 v8::Context::Scope context_scope(context); 167 v8::Context::Scope context_scope(context);
134 // Run a loop that will be infinite if thread termination does not work. 168 // Run a loop that will be infinite if thread termination does not work.
135 v8::Handle<v8::String> source = 169 v8::Handle<v8::String> source =
136 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); 170 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
137 v8::Script::Compile(source)->Run(); 171 v8::Script::Compile(source)->Run();
138 172
139 thread.Join(); 173 thread.Join();
140 delete semaphore; 174 delete semaphore;
141 semaphore = NULL; 175 semaphore = NULL;
142 context.Dispose(); 176 context.Dispose();
143 } 177 }
144 178
145 179
146 class LoopingThread : public v8::internal::Thread { 180 class LoopingThread : public v8::internal::Thread {
147 public: 181 public:
148 void Run() { 182 void Run() {
149 v8::Locker locker; 183 v8::Locker locker;
150 v8::HandleScope scope; 184 v8::HandleScope scope;
151 v8_thread_id_ = v8::V8::GetCurrentThreadId(); 185 v8_thread_id_ = v8::V8::GetCurrentThreadId();
152 v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal); 186 v8::Handle<v8::ObjectTemplate> global =
187 CreateGlobalTemplate(Signal, DoLoop);
153 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); 188 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global);
154 v8::Context::Scope context_scope(context); 189 v8::Context::Scope context_scope(context);
155 // Run a loop that will be infinite if thread termination does not work. 190 // Run a loop that will be infinite if thread termination does not work.
156 v8::Handle<v8::String> source = 191 v8::Handle<v8::String> source =
157 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); 192 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
158 v8::Script::Compile(source)->Run(); 193 v8::Script::Compile(source)->Run();
159 context.Dispose(); 194 context.Dispose();
160 } 195 }
161 196
162 int GetV8ThreadId() { return v8_thread_id_; } 197 int GetV8ThreadId() { return v8_thread_id_; }
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246 // Run a loop that will be infinite if thread termination does not work. 281 // Run a loop that will be infinite if thread termination does not work.
247 v8::Handle<v8::String> source = 282 v8::Handle<v8::String> source =
248 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); 283 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
249 call_count = 0; 284 call_count = 0;
250 v8::Script::Compile(source)->Run(); 285 v8::Script::Compile(source)->Run();
251 // Test that we can run the code again after thread termination. 286 // Test that we can run the code again after thread termination.
252 call_count = 0; 287 call_count = 0;
253 v8::Script::Compile(source)->Run(); 288 v8::Script::Compile(source)->Run();
254 context.Dispose(); 289 context.Dispose();
255 } 290 }
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