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1 // This file is auto-generated. DO NOT EDIT! | 1 // This file is auto-generated. DO NOT EDIT! |
2 | 2 |
3 | 3 |
4 // These functions emluate GLES2 over command buffers. | 4 // These functions emluate GLES2 over command buffers. |
5 | 5 |
6 | 6 |
7 void GLES2ActiveTexture(GLenum texture) { | 7 void GLES2ActiveTexture(GLenum texture) { |
8 gles2::GetGLContext()->ActiveTexture(texture); | 8 gles2::GetGLContext()->ActiveTexture(texture); |
9 } | 9 } |
10 void GLES2AttachShader(GLuint program, GLuint shader) { | 10 void GLES2AttachShader(GLuint program, GLuint shader) { |
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207 void GLES2GetActiveUniform( | 207 void GLES2GetActiveUniform( |
208 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, | 208 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
209 GLenum* type, char* name) { | 209 GLenum* type, char* name) { |
210 gles2::GetGLContext( | 210 gles2::GetGLContext( |
211 )->GetActiveUniform(program, index, bufsize, length, size, type, name); | 211 )->GetActiveUniform(program, index, bufsize, length, size, type, name); |
212 } | 212 } |
213 void GLES2GetAttachedShaders( | 213 void GLES2GetAttachedShaders( |
214 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { | 214 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { |
215 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); | 215 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); |
216 } | 216 } |
217 int GLES2GetAttribLocation(GLuint program, const char* name) { | 217 GLint GLES2GetAttribLocation(GLuint program, const char* name) { |
218 return gles2::GetGLContext()->GetAttribLocation(program, name); | 218 return gles2::GetGLContext()->GetAttribLocation(program, name); |
219 } | 219 } |
220 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { | 220 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
221 gles2::GetGLContext()->GetBooleanv(pname, params); | 221 gles2::GetGLContext()->GetBooleanv(pname, params); |
222 } | 222 } |
223 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { | 223 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
224 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); | 224 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
225 } | 225 } |
226 GLenum GLES2GetError() { | 226 GLenum GLES2GetError() { |
227 return gles2::GetGLContext()->GetError(); | 227 return gles2::GetGLContext()->GetError(); |
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273 } | 273 } |
274 void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { | 274 void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
275 gles2::GetGLContext()->GetTexParameteriv(target, pname, params); | 275 gles2::GetGLContext()->GetTexParameteriv(target, pname, params); |
276 } | 276 } |
277 void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { | 277 void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { |
278 gles2::GetGLContext()->GetUniformfv(program, location, params); | 278 gles2::GetGLContext()->GetUniformfv(program, location, params); |
279 } | 279 } |
280 void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { | 280 void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { |
281 gles2::GetGLContext()->GetUniformiv(program, location, params); | 281 gles2::GetGLContext()->GetUniformiv(program, location, params); |
282 } | 282 } |
283 int GLES2GetUniformLocation(GLuint program, const char* name) { | 283 GLint GLES2GetUniformLocation(GLuint program, const char* name) { |
284 return gles2::GetGLContext()->GetUniformLocation(program, name); | 284 return gles2::GetGLContext()->GetUniformLocation(program, name); |
285 } | 285 } |
286 void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { | 286 void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
287 gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); | 287 gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); |
288 } | 288 } |
289 void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { | 289 void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
290 gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); | 290 gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); |
291 } | 291 } |
292 void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { | 292 void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
293 gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); | 293 gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); |
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495 gles2::GetGLContext( | 495 gles2::GetGLContext( |
496 )->VertexAttribPointer(indx, size, type, normalized, stride, ptr); | 496 )->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
497 } | 497 } |
498 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { | 498 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
499 gles2::GetGLContext()->Viewport(x, y, width, height); | 499 gles2::GetGLContext()->Viewport(x, y, width, height); |
500 } | 500 } |
501 void GLES2SwapBuffers() { | 501 void GLES2SwapBuffers() { |
502 gles2::GetGLContext()->SwapBuffers(); | 502 gles2::GetGLContext()->SwapBuffers(); |
503 } | 503 } |
504 | 504 |
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