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| 1 // This file is auto-generated. DO NOT EDIT! | 1 // This file is auto-generated. DO NOT EDIT! |
| 2 | 2 |
| 3 | 3 |
| 4 // These functions emluate GLES2 over command buffers. | 4 // These functions emluate GLES2 over command buffers. |
| 5 | 5 |
| 6 | 6 |
| 7 void GLES2ActiveTexture(GLenum texture) { | 7 void GLES2ActiveTexture(GLenum texture) { |
| 8 gles2::GetGLContext()->ActiveTexture(texture); | 8 gles2::GetGLContext()->ActiveTexture(texture); |
| 9 } | 9 } |
| 10 void GLES2AttachShader(GLuint program, GLuint shader) { | 10 void GLES2AttachShader(GLuint program, GLuint shader) { |
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| 207 void GLES2GetActiveUniform( | 207 void GLES2GetActiveUniform( |
| 208 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, | 208 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| 209 GLenum* type, char* name) { | 209 GLenum* type, char* name) { |
| 210 gles2::GetGLContext( | 210 gles2::GetGLContext( |
| 211 )->GetActiveUniform(program, index, bufsize, length, size, type, name); | 211 )->GetActiveUniform(program, index, bufsize, length, size, type, name); |
| 212 } | 212 } |
| 213 void GLES2GetAttachedShaders( | 213 void GLES2GetAttachedShaders( |
| 214 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { | 214 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { |
| 215 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); | 215 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); |
| 216 } | 216 } |
| 217 int GLES2GetAttribLocation(GLuint program, const char* name) { | 217 GLint GLES2GetAttribLocation(GLuint program, const char* name) { |
| 218 return gles2::GetGLContext()->GetAttribLocation(program, name); | 218 return gles2::GetGLContext()->GetAttribLocation(program, name); |
| 219 } | 219 } |
| 220 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { | 220 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
| 221 gles2::GetGLContext()->GetBooleanv(pname, params); | 221 gles2::GetGLContext()->GetBooleanv(pname, params); |
| 222 } | 222 } |
| 223 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { | 223 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| 224 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); | 224 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
| 225 } | 225 } |
| 226 GLenum GLES2GetError() { | 226 GLenum GLES2GetError() { |
| 227 return gles2::GetGLContext()->GetError(); | 227 return gles2::GetGLContext()->GetError(); |
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| 273 } | 273 } |
| 274 void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { | 274 void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
| 275 gles2::GetGLContext()->GetTexParameteriv(target, pname, params); | 275 gles2::GetGLContext()->GetTexParameteriv(target, pname, params); |
| 276 } | 276 } |
| 277 void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { | 277 void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { |
| 278 gles2::GetGLContext()->GetUniformfv(program, location, params); | 278 gles2::GetGLContext()->GetUniformfv(program, location, params); |
| 279 } | 279 } |
| 280 void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { | 280 void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { |
| 281 gles2::GetGLContext()->GetUniformiv(program, location, params); | 281 gles2::GetGLContext()->GetUniformiv(program, location, params); |
| 282 } | 282 } |
| 283 int GLES2GetUniformLocation(GLuint program, const char* name) { | 283 GLint GLES2GetUniformLocation(GLuint program, const char* name) { |
| 284 return gles2::GetGLContext()->GetUniformLocation(program, name); | 284 return gles2::GetGLContext()->GetUniformLocation(program, name); |
| 285 } | 285 } |
| 286 void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { | 286 void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
| 287 gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); | 287 gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); |
| 288 } | 288 } |
| 289 void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { | 289 void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
| 290 gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); | 290 gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); |
| 291 } | 291 } |
| 292 void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { | 292 void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
| 293 gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); | 293 gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); |
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| 495 gles2::GetGLContext( | 495 gles2::GetGLContext( |
| 496 )->VertexAttribPointer(indx, size, type, normalized, stride, ptr); | 496 )->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| 497 } | 497 } |
| 498 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { | 498 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| 499 gles2::GetGLContext()->Viewport(x, y, width, height); | 499 gles2::GetGLContext()->Viewport(x, y, width, height); |
| 500 } | 500 } |
| 501 void GLES2SwapBuffers() { | 501 void GLES2SwapBuffers() { |
| 502 gles2::GetGLContext()->SwapBuffers(); | 502 gles2::GetGLContext()->SwapBuffers(); |
| 503 } | 503 } |
| 504 | 504 |
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