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Issue 43071: Ensure deallocation of the dynamically allocated shadow targets used... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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2914 // Push the state on the stack. 2914 // Push the state on the stack.
2915 frame_->EmitPush(ecx); 2915 frame_->EmitPush(ecx);
2916 2916
2917 // We keep two elements on the stack - the (possibly faked) result 2917 // We keep two elements on the stack - the (possibly faked) result
2918 // and the state - while evaluating the finally block. 2918 // and the state - while evaluating the finally block.
2919 // 2919 //
2920 // Generate code for the statements in the finally block. 2920 // Generate code for the statements in the finally block.
2921 VisitStatementsAndSpill(node->finally_block()->statements()); 2921 VisitStatementsAndSpill(node->finally_block()->statements());
2922 2922
2923 if (has_valid_frame()) { 2923 if (has_valid_frame()) {
2924 JumpTarget exit(this);
2925 // Restore state and return value or faked TOS. 2924 // Restore state and return value or faked TOS.
2926 frame_->EmitPop(ecx); 2925 frame_->EmitPop(ecx);
2927 frame_->EmitPop(eax); 2926 frame_->EmitPop(eax);
2927 }
2928 2928
2929 // Generate code to jump to the right destination for all used 2929 // Generate code to jump to the right destination for all used
2930 // formerly shadowing targets. Deallocate each shadow target. 2930 // formerly shadowing targets. Deallocate each shadow target.
2931 for (int i = 0; i < shadows.length(); i++) { 2931 for (int i = 0; i < shadows.length(); i++) {
2932 if (shadows[i]->is_bound()) { 2932 if (has_valid_frame() && shadows[i]->is_bound()) {
2933 JumpTarget* original = shadows[i]->other_target(); 2933 JumpTarget* original = shadows[i]->other_target();
2934 __ cmp(Operand(ecx), Immediate(Smi::FromInt(JUMPING + i))); 2934 __ cmp(Operand(ecx), Immediate(Smi::FromInt(JUMPING + i)));
2935 if (!function_return_is_shadowed_ && i == kReturnShadowIndex) { 2935 if (!function_return_is_shadowed_ && i == kReturnShadowIndex) {
2936 JumpTarget skip(this); 2936 JumpTarget skip(this);
2937 skip.Branch(not_equal); 2937 skip.Branch(not_equal);
2938 frame_->PrepareForReturn(); 2938 frame_->PrepareForReturn();
2939 original->Jump(); 2939 original->Jump();
2940 skip.Bind(); 2940 skip.Bind();
2941 } else { 2941 } else {
2942 original->Branch(equal); 2942 original->Branch(equal);
2943 }
2944 } 2943 }
2945 delete shadows[i];
2946 } 2944 }
2945 delete shadows[i];
2946 }
2947 2947
2948 if (has_valid_frame()) {
2948 // Check if we need to rethrow the exception. 2949 // Check if we need to rethrow the exception.
2950 JumpTarget exit(this);
2949 __ cmp(Operand(ecx), Immediate(Smi::FromInt(THROWING))); 2951 __ cmp(Operand(ecx), Immediate(Smi::FromInt(THROWING)));
2950 exit.Branch(not_equal); 2952 exit.Branch(not_equal);
2951 2953
2952 // Rethrow exception. 2954 // Rethrow exception.
2953 frame_->EmitPush(eax); // undo pop from above 2955 frame_->EmitPush(eax); // undo pop from above
2954 frame_->CallRuntime(Runtime::kReThrow, 1); 2956 frame_->CallRuntime(Runtime::kReThrow, 1);
2955 2957
2956 // Done. 2958 // Done.
2957 exit.Bind(); 2959 exit.Bind();
2958 } 2960 }
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6933 6935
6934 // Slow-case: Go through the JavaScript implementation. 6936 // Slow-case: Go through the JavaScript implementation.
6935 __ bind(&slow); 6937 __ bind(&slow);
6936 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); 6938 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION);
6937 } 6939 }
6938 6940
6939 6941
6940 #undef __ 6942 #undef __
6941 6943
6942 } } // namespace v8::internal 6944 } } // namespace v8::internal
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