| Index: src/virtual-frame-ia32.h
|
| ===================================================================
|
| --- src/virtual-frame-ia32.h (revision 1615)
|
| +++ src/virtual-frame-ia32.h (working copy)
|
| @@ -243,36 +243,21 @@
|
|
|
| // Call a code stub, given the number of arguments it expects on (and
|
| // removes from) the top of the physical frame.
|
| - Result CallStub(CodeStub* stub, int frame_arg_count);
|
| - Result CallStub(CodeStub* stub, Result* arg, int frame_arg_count);
|
| - Result CallStub(CodeStub* stub,
|
| - Result* arg0,
|
| - Result* arg1,
|
| - int frame_arg_count);
|
| + Result CallStub(CodeStub* stub, int arg_count);
|
| + Result CallStub(CodeStub* stub, Result* arg, int arg_count);
|
| + Result CallStub(CodeStub* stub, Result* arg0, Result* arg1, int arg_count);
|
|
|
| // Call the runtime, given the number of arguments expected on (and
|
| // removed from) the top of the physical frame.
|
| - Result CallRuntime(Runtime::Function* f, int frame_arg_count);
|
| - Result CallRuntime(Runtime::FunctionId id, int frame_arg_count);
|
| + Result CallRuntime(Runtime::Function* f, int arg_count);
|
| + Result CallRuntime(Runtime::FunctionId id, int arg_count);
|
|
|
| // Invoke a builtin, given the number of arguments it expects on (and
|
| // removes from) the top of the physical frame.
|
| Result InvokeBuiltin(Builtins::JavaScript id,
|
| InvokeFlag flag,
|
| - int frame_arg_count);
|
| + int arg_count);
|
|
|
| - // Call into a call IC or a JS code object given the number of
|
| - // arguments it drops from the top of the stack. Arguments passed
|
| - // in registers are given as results and invalidated by the call.
|
| - Result CallCodeObject(Handle<Code> ic,
|
| - RelocInfo::Mode rmode,
|
| - int dropped_args);
|
| - Result CallCodeObject(Handle<Code> ic,
|
| - RelocInfo::Mode rmode,
|
| - Result* arg0,
|
| - Result* arg1,
|
| - int dropped_args);
|
| -
|
| // Call load IC. Name and receiver are found on top of the frame.
|
| // Receiver is not dropped.
|
| Result CallLoadIC(RelocInfo::Mode mode);
|
| @@ -289,6 +274,17 @@
|
| // of the frame. Key and receiver are not dropped.
|
| Result CallKeyedStoreIC();
|
|
|
| + // Call call IC. Arguments, reciever, and function name are found
|
| + // on top of the frame. Function name slot is not dropped. The
|
| + // argument count does not include the receiver.
|
| + Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
|
| +
|
| + // Allocate and call JS function as constructor. Arguments,
|
| + // receiver (global object), and function are found on top of the
|
| + // frame. Function is not dropped. The argument count does not
|
| + // include the receiver.
|
| + Result CallConstructor(int arg_count);
|
| +
|
| // Drop a number of elements from the top of the expression stack. May
|
| // emit code to affect the physical frame. Does not clobber any registers
|
| // excepting possibly the stack pointer.
|
| @@ -465,7 +461,7 @@
|
|
|
| // Call a code stub that has already been prepared for calling (via
|
| // PrepareForCall).
|
| - Result RawCallStub(CodeStub* stub, int frame_arg_count);
|
| + Result RawCallStub(CodeStub* stub);
|
|
|
| // Calls a code object which has already been prepared for calling
|
| // (via PrepareForCall).
|
|
|