Index: src/virtual-frame-ia32.h |
=================================================================== |
--- src/virtual-frame-ia32.h (revision 1615) |
+++ src/virtual-frame-ia32.h (working copy) |
@@ -243,36 +243,21 @@ |
// Call a code stub, given the number of arguments it expects on (and |
// removes from) the top of the physical frame. |
- Result CallStub(CodeStub* stub, int frame_arg_count); |
- Result CallStub(CodeStub* stub, Result* arg, int frame_arg_count); |
- Result CallStub(CodeStub* stub, |
- Result* arg0, |
- Result* arg1, |
- int frame_arg_count); |
+ Result CallStub(CodeStub* stub, int arg_count); |
+ Result CallStub(CodeStub* stub, Result* arg, int arg_count); |
+ Result CallStub(CodeStub* stub, Result* arg0, Result* arg1, int arg_count); |
// Call the runtime, given the number of arguments expected on (and |
// removed from) the top of the physical frame. |
- Result CallRuntime(Runtime::Function* f, int frame_arg_count); |
- Result CallRuntime(Runtime::FunctionId id, int frame_arg_count); |
+ Result CallRuntime(Runtime::Function* f, int arg_count); |
+ Result CallRuntime(Runtime::FunctionId id, int arg_count); |
// Invoke a builtin, given the number of arguments it expects on (and |
// removes from) the top of the physical frame. |
Result InvokeBuiltin(Builtins::JavaScript id, |
InvokeFlag flag, |
- int frame_arg_count); |
+ int arg_count); |
- // Call into a call IC or a JS code object given the number of |
- // arguments it drops from the top of the stack. Arguments passed |
- // in registers are given as results and invalidated by the call. |
- Result CallCodeObject(Handle<Code> ic, |
- RelocInfo::Mode rmode, |
- int dropped_args); |
- Result CallCodeObject(Handle<Code> ic, |
- RelocInfo::Mode rmode, |
- Result* arg0, |
- Result* arg1, |
- int dropped_args); |
- |
// Call load IC. Name and receiver are found on top of the frame. |
// Receiver is not dropped. |
Result CallLoadIC(RelocInfo::Mode mode); |
@@ -289,6 +274,17 @@ |
// of the frame. Key and receiver are not dropped. |
Result CallKeyedStoreIC(); |
+ // Call call IC. Arguments, reciever, and function name are found |
+ // on top of the frame. Function name slot is not dropped. The |
+ // argument count does not include the receiver. |
+ Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); |
+ |
+ // Allocate and call JS function as constructor. Arguments, |
+ // receiver (global object), and function are found on top of the |
+ // frame. Function is not dropped. The argument count does not |
+ // include the receiver. |
+ Result CallConstructor(int arg_count); |
+ |
// Drop a number of elements from the top of the expression stack. May |
// emit code to affect the physical frame. Does not clobber any registers |
// excepting possibly the stack pointer. |
@@ -465,7 +461,7 @@ |
// Call a code stub that has already been prepared for calling (via |
// PrepareForCall). |
- Result RawCallStub(CodeStub* stub, int frame_arg_count); |
+ Result RawCallStub(CodeStub* stub); |
// Calls a code object which has already been prepared for calling |
// (via PrepareForCall). |