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Issue 42638: In the IA32 code genrator, handle call ICs and constructor calls the... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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243 } 243 }
244 244
245 // The receiver frame slot. 245 // The receiver frame slot.
246 MemOperand Receiver() const { return ParameterAt(-1); } 246 MemOperand Receiver() const { return ParameterAt(-1); }
247 247
248 // Push a try-catch or try-finally handler on top of the virtual frame. 248 // Push a try-catch or try-finally handler on top of the virtual frame.
249 void PushTryHandler(HandlerType type); 249 void PushTryHandler(HandlerType type);
250 250
251 // Call a code stub, given the number of arguments it expects on (and 251 // Call a code stub, given the number of arguments it expects on (and
252 // removes from) the top of the physical frame. 252 // removes from) the top of the physical frame.
253 Result CallStub(CodeStub* stub, int frame_arg_count); 253 Result CallStub(CodeStub* stub, int arg_count);
254 Result CallStub(CodeStub* stub, Result* arg, int frame_arg_count); 254 Result CallStub(CodeStub* stub, Result* arg, int arg_count);
255 Result CallStub(CodeStub* stub, 255 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1, int arg_count);
256 Result* arg0,
257 Result* arg1,
258 int frame_arg_count);
259 256
260 // Call the runtime, given the number of arguments expected on (and 257 // Call the runtime, given the number of arguments expected on (and
261 // removed from) the top of the physical frame. 258 // removed from) the top of the physical frame.
262 Result CallRuntime(Runtime::Function* f, int frame_arg_count); 259 Result CallRuntime(Runtime::Function* f, int arg_count);
263 Result CallRuntime(Runtime::FunctionId id, int frame_arg_count); 260 Result CallRuntime(Runtime::FunctionId id, int arg_count);
264 261
265 // Invoke a builtin, given the number of arguments it expects on (and 262 // Invoke a builtin, given the number of arguments it expects on (and
266 // removes from) the top of the physical frame. 263 // removes from) the top of the physical frame.
267 Result InvokeBuiltin(Builtins::JavaScript id, 264 Result InvokeBuiltin(Builtins::JavaScript id,
268 InvokeJSFlags flag, 265 InvokeJSFlags flag,
269 Result* arg_count_register, 266 Result* arg_count_register,
270 int frame_arg_count); 267 int arg_count);
271 268
272 // Call into a JS code object, given the number of arguments it 269 // Call into a JS code object, given the number of arguments it
273 // removes from the top of the physical frame. 270 // removes from the top of the physical frame.
274 // Register arguments are passed as results and consumed by the call. 271 // Register arguments are passed as results and consumed by the call.
275 Result CallCodeObject(Handle<Code> ic, 272 Result CallCodeObject(Handle<Code> ic,
276 RelocInfo::Mode rmode, 273 RelocInfo::Mode rmode,
277 int dropped_args); 274 int dropped_args);
278 Result CallCodeObject(Handle<Code> ic, 275 Result CallCodeObject(Handle<Code> ic,
279 RelocInfo::Mode rmode, 276 RelocInfo::Mode rmode,
280 Result* arg, 277 Result* arg,
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451 448
452 // Invalidates a frame slot (puts an invalid frame element in it). 449 // Invalidates a frame slot (puts an invalid frame element in it).
453 // Copies on the frame are correctly handled, and if this slot was 450 // Copies on the frame are correctly handled, and if this slot was
454 // the backing store of copies, the index of the new backing store 451 // the backing store of copies, the index of the new backing store
455 // is returned. Otherwise, returns kIllegalIndex. 452 // is returned. Otherwise, returns kIllegalIndex.
456 // Register counts are correctly updated. 453 // Register counts are correctly updated.
457 int InvalidateFrameSlotAt(int index); 454 int InvalidateFrameSlotAt(int index);
458 455
459 // Call a code stub that has already been prepared for calling (via 456 // Call a code stub that has already been prepared for calling (via
460 // PrepareForCall). 457 // PrepareForCall).
461 Result RawCallStub(CodeStub* stub, int frame_arg_count); 458 Result RawCallStub(CodeStub* stub);
462 459
463 // Calls a code object which has already been prepared for calling 460 // Calls a code object which has already been prepared for calling
464 // (via PrepareForCall). 461 // (via PrepareForCall).
465 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 462 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
466 463
467 bool Equals(VirtualFrame* other); 464 bool Equals(VirtualFrame* other);
468 465
469 friend class JumpTarget; 466 friend class JumpTarget;
470 }; 467 };
471 468
472 469
473 } } // namespace v8::internal 470 } } // namespace v8::internal
474 471
475 #endif // V8_VIRTUAL_FRAME_ARM_H_ 472 #endif // V8_VIRTUAL_FRAME_ARM_H_
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