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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 254 // removed from) the top of the physical frame. | 254 // removed from) the top of the physical frame. |
| 255 Result CallRuntime(Runtime::Function* f, int frame_arg_count); | 255 Result CallRuntime(Runtime::Function* f, int frame_arg_count); |
| 256 Result CallRuntime(Runtime::FunctionId id, int frame_arg_count); | 256 Result CallRuntime(Runtime::FunctionId id, int frame_arg_count); |
| 257 | 257 |
| 258 // Invoke a builtin, given the number of arguments it expects on (and | 258 // Invoke a builtin, given the number of arguments it expects on (and |
| 259 // removes from) the top of the physical frame. | 259 // removes from) the top of the physical frame. |
| 260 Result InvokeBuiltin(Builtins::JavaScript id, | 260 Result InvokeBuiltin(Builtins::JavaScript id, |
| 261 InvokeFlag flag, | 261 InvokeFlag flag, |
| 262 int frame_arg_count); | 262 int frame_arg_count); |
| 263 | 263 |
| 264 // Call into a JS code object, given the number of arguments it | 264 // Call into a call IC or a JS code object given the number of |
| 265 // removes from the top of the physical frame. | 265 // arguments it drops from the top of the stack. Arguments passed |
| 266 // Register arguments are passed as results and consumed by the call. | 266 // in registers are given as results and invalidated by the call. |
| 267 // are passed as results and consumed by the call. |
| 267 Result CallCodeObject(Handle<Code> ic, | 268 Result CallCodeObject(Handle<Code> ic, |
| 268 RelocInfo::Mode rmode, | 269 RelocInfo::Mode rmode, |
| 269 int dropped_args); | 270 int dropped_args); |
| 270 Result CallCodeObject(Handle<Code> ic, | 271 Result CallCodeObject(Handle<Code> ic, |
| 271 RelocInfo::Mode rmode, | 272 RelocInfo::Mode rmode, |
| 272 Result* arg, | |
| 273 int dropped_args); | |
| 274 Result CallCodeObject(Handle<Code> ic, | |
| 275 RelocInfo::Mode rmode, | |
| 276 Result* arg0, | 273 Result* arg0, |
| 277 Result* arg1, | 274 Result* arg1, |
| 278 int dropped_args); | 275 int dropped_args); |
| 279 | 276 |
| 277 // Call load IC. Name and receiver are found on top of the frame. |
| 278 // Receiver is not dropped. |
| 279 Result CallLoadIC(RelocInfo::Mode mode); |
| 280 |
| 281 // Call keyed load IC. Key and receiver are found on top of the |
| 282 // frame. They are not dropped. |
| 283 Result CallKeyedLoadIC(RelocInfo::Mode mode); |
| 284 |
| 285 // Call store IC. Name, value, and receiver are found on top of the |
| 286 // frame. Receiver is not dropped. |
| 287 Result CallStoreIC(); |
| 288 |
| 289 // Call keyed store IC. Value, key, and receiver are found on top |
| 290 // of the frame. Key and receiver are not dropped. |
| 291 Result CallKeyedStoreIC(); |
| 292 |
| 280 // Drop a number of elements from the top of the expression stack. May | 293 // Drop a number of elements from the top of the expression stack. May |
| 281 // emit code to affect the physical frame. Does not clobber any registers | 294 // emit code to affect the physical frame. Does not clobber any registers |
| 282 // excepting possibly the stack pointer. | 295 // excepting possibly the stack pointer. |
| 283 void Drop(int count); | 296 void Drop(int count); |
| 284 | 297 |
| 285 // Drop one element. | 298 // Drop one element. |
| 286 void Drop() { Drop(1); } | 299 void Drop() { Drop(1); } |
| 287 | 300 |
| 288 // Duplicate the top element of the frame. | 301 // Duplicate the top element of the frame. |
| 289 void Dup() { PushFrameSlotAt(elements_.length() - 1); } | 302 void Dup() { PushFrameSlotAt(elements_.length() - 1); } |
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| 460 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 473 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
| 461 | 474 |
| 462 bool Equals(VirtualFrame* other); | 475 bool Equals(VirtualFrame* other); |
| 463 | 476 |
| 464 friend class JumpTarget; | 477 friend class JumpTarget; |
| 465 }; | 478 }; |
| 466 | 479 |
| 467 } } // namespace v8::internal | 480 } } // namespace v8::internal |
| 468 | 481 |
| 469 #endif // V8_VIRTUAL_FRAME_IA32_H_ | 482 #endif // V8_VIRTUAL_FRAME_IA32_H_ |
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