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Issue 42602: Simplify the way the code generator handles calls to IC stubs. Before... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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771 Result VirtualFrame::RawCallCodeObject(Handle<Code> code, 771 Result VirtualFrame::RawCallCodeObject(Handle<Code> code,
772 RelocInfo::Mode rmode) { 772 RelocInfo::Mode rmode) {
773 ASSERT(cgen_->HasValidEntryRegisters()); 773 ASSERT(cgen_->HasValidEntryRegisters());
774 __ call(code, rmode); 774 __ call(code, rmode);
775 Result result = cgen_->allocator()->Allocate(eax); 775 Result result = cgen_->allocator()->Allocate(eax);
776 ASSERT(result.is_valid()); 776 ASSERT(result.is_valid());
777 return result; 777 return result;
778 } 778 }
779 779
780 780
781 Result VirtualFrame::CallCodeObject(Handle<Code> code, 781 Result VirtualFrame::CallLoadIC(RelocInfo::Mode mode) {
782 RelocInfo::Mode rmode, 782 // Name and receiver are on the top of the frame. The IC expects
783 Result* arg, 783 // name in ecx and reciever on the stack. It does not drop the
Kasper Lund 2009/03/25 13:25:34 reciever -> receiver (i before e except after c)
784 int dropped_args) { 784 // receiver.
785 int spilled_args = 0; 785 Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
786 switch (code->kind()) { 786 Result name = Pop();
787 case Code::LOAD_IC: 787 PrepareForCall(1, 0); // One stack arg, not callee-dropped.
788 ASSERT(arg->reg().is(ecx)); 788 name.ToRegister(ecx);
789 ASSERT(dropped_args == 0); 789 name.Unuse();
790 spilled_args = 1; 790 return RawCallCodeObject(ic, mode);
791 break; 791 }
792 case Code::KEYED_STORE_IC: 792
793 ASSERT(arg->reg().is(eax)); 793
794 ASSERT(dropped_args == 0); 794 Result VirtualFrame::CallKeyedLoadIC(RelocInfo::Mode mode) {
795 spilled_args = 2; 795 // Key and receiver are on top of the frame. The IC expects them on
796 break; 796 // the stack. It does not drop them.
797 default: 797 Handle<Code> ic(Builtins::builtin(Builtins::KeyedLoadIC_Initialize));
798 // No other types of code objects are called with values 798 PrepareForCall(2, 0); // Two stack args, neither callee-dropped.
799 // in exactly one register. 799 return RawCallCodeObject(ic, mode);
800 UNREACHABLE(); 800 }
801 break; 801
802
803 Result VirtualFrame::CallStoreIC() {
804 // Name, value, and receiver are on top of the frame. The IC
805 // expects name in ecx, value in eax, and receiver on the stack. It
806 // does not drop the receiver.
807 Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
808 Result name = Pop();
809 Result value = Pop();
810 PrepareForCall(1, 0); // One stack arg, not callee-dropped.
811
812 if (value.is_register() && value.reg().is(ecx)) {
813 if (name.is_register() && name.reg().is(eax)) {
814 // Wrong registers.
815 __ xchg(eax, ecx);
816 } else {
817 // Register eax is free for value, which frees ecx for name.
818 value.ToRegister(eax);
819 name.ToRegister(ecx);
820 }
821 } else {
822 // Register ecx is free for name, which guarantees eax is free for
823 // value.
824 name.ToRegister(ecx);
825 value.ToRegister(eax);
802 } 826 }
803 PrepareForCall(spilled_args, dropped_args); 827
804 arg->Unuse(); 828 name.Unuse();
805 return RawCallCodeObject(code, rmode); 829 value.Unuse();
830 return RawCallCodeObject(ic, RelocInfo::CODE_TARGET);
831 }
832
833
834 Result VirtualFrame::CallKeyedStoreIC() {
835 // Value, key, and receiver are on the top of the frame. The IC
836 // expects value in eax and key and receiver on the stack. It does
837 // not drop the key and receiver.
838 Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
839 // TODO(1222589): Make the IC grab the values from the stack.
840 Result value = Pop();
841 PrepareForCall(2, 0); // Two stack args, neither callee-dropped.
842 value.ToRegister(eax);
843 value.Unuse();
844 return RawCallCodeObject(ic, RelocInfo::CODE_TARGET);
806 } 845 }
807 846
808 847
809 Result VirtualFrame::CallCodeObject(Handle<Code> code, 848 Result VirtualFrame::CallCodeObject(Handle<Code> code,
810 RelocInfo::Mode rmode, 849 RelocInfo::Mode rmode,
811 Result* arg0, 850 Result* arg0,
812 Result* arg1, 851 Result* arg1,
813 int dropped_args) { 852 int dropped_args) {
814 int spilled_args = 1; 853 int spilled_args = 1;
815 switch (code->kind()) { 854 switch (code->kind()) {
816 case Code::STORE_IC:
817 ASSERT(arg0->reg().is(eax));
818 ASSERT(arg1->reg().is(ecx));
819 ASSERT(dropped_args == 0);
820 spilled_args = 1;
821 break;
822 case Code::BUILTIN: 855 case Code::BUILTIN:
823 ASSERT(*code == Builtins::builtin(Builtins::JSConstructCall)); 856 ASSERT(*code == Builtins::builtin(Builtins::JSConstructCall));
824 ASSERT(arg0->reg().is(eax)); 857 ASSERT(arg0->reg().is(eax));
825 ASSERT(arg1->reg().is(edi)); 858 ASSERT(arg1->reg().is(edi));
826 spilled_args = dropped_args + 1; 859 spilled_args = dropped_args + 1;
827 break; 860 break;
828 default: 861 default:
829 // No other types of code objects are called with values 862 // No other types of code objects are called with values
830 // in exactly two registers. 863 // in exactly two registers.
831 UNREACHABLE(); 864 UNREACHABLE();
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947 ASSERT(stack_pointer_ == elements_.length() - 1); 980 ASSERT(stack_pointer_ == elements_.length() - 1);
948 elements_.Add(FrameElement::MemoryElement()); 981 elements_.Add(FrameElement::MemoryElement());
949 stack_pointer_++; 982 stack_pointer_++;
950 __ push(immediate); 983 __ push(immediate);
951 } 984 }
952 985
953 986
954 #undef __ 987 #undef __
955 988
956 } } // namespace v8::internal 989 } } // namespace v8::internal
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