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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 172 } | 172 } |
| 173 | 173 |
| 174 | 174 |
| 175 void VirtualFrame::Spill(Register target) { | 175 void VirtualFrame::Spill(Register target) { |
| 176 if (is_used(target)) { | 176 if (is_used(target)) { |
| 177 SpillElementAt(register_index(target)); | 177 SpillElementAt(register_index(target)); |
| 178 } | 178 } |
| 179 } | 179 } |
| 180 | 180 |
| 181 | 181 |
| 182 // Spill any register if possible, making its external reference count zero. | 182 // If there are any registers referenced only by the frame, spill one. |
| 183 Register VirtualFrame::SpillAnyRegister() { | 183 Register VirtualFrame::SpillAnyRegister() { |
| 184 // Find the leftmost (ordered by register code), least | 184 // Find the leftmost (ordered by register code) register whose only |
| 185 // internally-referenced register whose internal reference count matches | 185 // reference is in the frame. |
| 186 // its external reference count (so that spilling it from the frame frees | |
| 187 // it for use). | |
| 188 for (int i = 0; i < kNumRegisters; i++) { | 186 for (int i = 0; i < kNumRegisters; i++) { |
| 189 if (is_used(i) && cgen_->allocator()->count(i) == 1) { | 187 if (is_used(i) && cgen_->allocator()->count(i) == 1) { |
| 190 Register result = { i }; | 188 Register result = { i }; |
| 191 Spill(result); | 189 Spill(result); |
| 192 ASSERT(!cgen_->allocator()->is_used(result)); | 190 ASSERT(!cgen_->allocator()->is_used(result)); |
| 193 return result; | 191 return result; |
| 194 } | 192 } |
| 195 } | 193 } |
| 196 return no_reg; | 194 return no_reg; |
| 197 } | 195 } |
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| 545 #endif | 543 #endif |
| 546 if (stack_pointer_ != other->stack_pointer_) return false; | 544 if (stack_pointer_ != other->stack_pointer_) return false; |
| 547 for (int i = 0; i < elements_.length(); i++) { | 545 for (int i = 0; i < elements_.length(); i++) { |
| 548 if (!elements_[i].Equals(other->elements_[i])) return false; | 546 if (!elements_[i].Equals(other->elements_[i])) return false; |
| 549 } | 547 } |
| 550 | 548 |
| 551 return true; | 549 return true; |
| 552 } | 550 } |
| 553 | 551 |
| 554 } } // namespace v8::internal | 552 } } // namespace v8::internal |
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