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Unified Diff: src/codegen-ia32.h

Issue 42389: Remove a bunch of unnecessary includes from header files in favor of... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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Index: src/codegen-ia32.h
===================================================================
--- src/codegen-ia32.h (revision 1546)
+++ src/codegen-ia32.h (working copy)
@@ -28,13 +28,12 @@
#ifndef V8_CODEGEN_IA32_H_
#define V8_CODEGEN_IA32_H_
-#include "scopes.h"
-#include "register-allocator.h"
-
namespace v8 { namespace internal {
// Forward declarations
class DeferredCode;
+class RegisterAllocator;
+class RegisterFile;
// Mode to overwrite BinaryExpression values.
enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
@@ -82,11 +81,6 @@
// the expression stack, and it is left in place with its value above it.
void GetValue(TypeofState typeof_state);
- // Generate code to push the value of a reference on top of the expression
- // stack and then spill the stack frame. This function is used temporarily
- // while the code generator is being transformed.
- inline void GetValueAndSpill(TypeofState typeof_state);
-
// Like GetValue except that the slot is expected to be written to before
// being read from again. Thae value of the reference may be invalidated,
// causing subsequent attempts to read it to fail.
@@ -368,27 +362,11 @@
// reach the end of the statement (ie, it does not exit via break,
// continue, return, or throw). This function is used temporarily while
// the code generator is being transformed.
- void VisitAndSpill(Statement* statement) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- Visit(statement);
- if (frame_ != NULL) {
- frame_->SpillAll();
- }
- set_in_spilled_code(true);
- }
+ void VisitAndSpill(Statement* statement);
// Visit a list of statements and then spill the virtual frame if control
// flow can reach the end of the list.
- void VisitStatementsAndSpill(ZoneList<Statement*>* statements) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- VisitStatements(statements);
- if (frame_ != NULL) {
- frame_->SpillAll();
- }
- set_in_spilled_code(true);
- }
+ void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
// Main code generation function
void GenCode(FunctionLiteral* fun);
@@ -430,30 +408,8 @@
// and then spill the frame fully to memory. This function is used
// temporarily while the code generator is being transformed.
void LoadAndSpill(Expression* expression,
- TypeofState typeof_state = NOT_INSIDE_TYPEOF) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- Load(expression, typeof_state);
- frame_->SpillAll();
- set_in_spilled_code(true);
- }
+ TypeofState typeof_state = NOT_INSIDE_TYPEOF);
- // Call LoadCondition and then spill the virtual frame unless control flow
- // cannot reach the end of the expression (ie, by emitting only
- // unconditional jumps to the control targets).
- void LoadConditionAndSpill(Expression* expression,
- TypeofState typeof_state,
- ControlDestination* destination,
- bool force_control) {
- ASSERT(in_spilled_code());
- set_in_spilled_code(false);
- LoadCondition(expression, typeof_state, destination, force_control);
- if (frame_ != NULL) {
- frame_->SpillAll();
- }
- set_in_spilled_code(true);
- }
-
// Read a value from a slot and leave it on top of the expression stack.
void LoadFromSlot(Slot* slot, TypeofState typeof_state);
Result LoadFromGlobalSlotCheckExtensions(Slot* slot,
@@ -644,15 +600,6 @@
};
-void Reference::GetValueAndSpill(TypeofState typeof_state) {
- ASSERT(cgen_->in_spilled_code());
- cgen_->set_in_spilled_code(false);
- GetValue(typeof_state);
- cgen_->frame()->SpillAll();
- cgen_->set_in_spilled_code(true);
-}
-
-
} } // namespace v8::internal
#endif // V8_CODEGEN_IA32_H_
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