OLD | NEW |
1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 10 matching lines...) Expand all Loading... |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #ifndef V8_VIRTUAL_FRAME_IA32_H_ | 28 #ifndef V8_VIRTUAL_FRAME_IA32_H_ |
29 #define V8_VIRTUAL_FRAME_IA32_H_ | 29 #define V8_VIRTUAL_FRAME_IA32_H_ |
30 | 30 |
| 31 #include "register-allocator.h" |
| 32 |
31 namespace v8 { namespace internal { | 33 namespace v8 { namespace internal { |
32 | 34 |
33 // ------------------------------------------------------------------------- | 35 // ------------------------------------------------------------------------- |
34 // Virtual frames | 36 // Virtual frames |
35 // | 37 // |
36 // The virtual frame is an abstraction of the physical stack frame. It | 38 // The virtual frame is an abstraction of the physical stack frame. It |
37 // encapsulates the parameters, frame-allocated locals, and the expression | 39 // encapsulates the parameters, frame-allocated locals, and the expression |
38 // stack. It supports push/pop operations on the expression stack, as well | 40 // stack. It supports push/pop operations on the expression stack, as well |
39 // as random access to the expression stack elements, locals, and | 41 // as random access to the expression stack elements, locals, and |
40 // parameters. | 42 // parameters. |
(...skipping 409 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
450 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 452 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
451 | 453 |
452 bool Equals(VirtualFrame* other); | 454 bool Equals(VirtualFrame* other); |
453 | 455 |
454 friend class JumpTarget; | 456 friend class JumpTarget; |
455 }; | 457 }; |
456 | 458 |
457 } } // namespace v8::internal | 459 } } // namespace v8::internal |
458 | 460 |
459 #endif // V8_VIRTUAL_FRAME_IA32_H_ | 461 #endif // V8_VIRTUAL_FRAME_IA32_H_ |
OLD | NEW |