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Side by Side Diff: src/virtual-frame-ia32.h

Issue 42389: Remove a bunch of unnecessary includes from header files in favor of... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_VIRTUAL_FRAME_IA32_H_ 28 #ifndef V8_VIRTUAL_FRAME_IA32_H_
29 #define V8_VIRTUAL_FRAME_IA32_H_ 29 #define V8_VIRTUAL_FRAME_IA32_H_
30 30
31 #include "register-allocator.h"
32
31 namespace v8 { namespace internal { 33 namespace v8 { namespace internal {
32 34
33 // ------------------------------------------------------------------------- 35 // -------------------------------------------------------------------------
34 // Virtual frames 36 // Virtual frames
35 // 37 //
36 // The virtual frame is an abstraction of the physical stack frame. It 38 // The virtual frame is an abstraction of the physical stack frame. It
37 // encapsulates the parameters, frame-allocated locals, and the expression 39 // encapsulates the parameters, frame-allocated locals, and the expression
38 // stack. It supports push/pop operations on the expression stack, as well 40 // stack. It supports push/pop operations on the expression stack, as well
39 // as random access to the expression stack elements, locals, and 41 // as random access to the expression stack elements, locals, and
40 // parameters. 42 // parameters.
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450 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 452 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
451 453
452 bool Equals(VirtualFrame* other); 454 bool Equals(VirtualFrame* other);
453 455
454 friend class JumpTarget; 456 friend class JumpTarget;
455 }; 457 };
456 458
457 } } // namespace v8::internal 459 } } // namespace v8::internal
458 460
459 #endif // V8_VIRTUAL_FRAME_IA32_H_ 461 #endif // V8_VIRTUAL_FRAME_IA32_H_
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