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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_VIRTUAL_FRAME_ARM_H_ | 28 #ifndef V8_VIRTUAL_FRAME_ARM_H_ |
| 29 #define V8_VIRTUAL_FRAME_ARM_H_ | 29 #define V8_VIRTUAL_FRAME_ARM_H_ |
| 30 | 30 |
| 31 #include "register-allocator.h" |
| 32 |
| 31 namespace v8 { namespace internal { | 33 namespace v8 { namespace internal { |
| 32 | 34 |
| 33 // ------------------------------------------------------------------------- | 35 // ------------------------------------------------------------------------- |
| 34 // Virtual frames | 36 // Virtual frames |
| 35 // | 37 // |
| 36 // The virtual frame is an abstraction of the physical stack frame. It | 38 // The virtual frame is an abstraction of the physical stack frame. It |
| 37 // encapsulates the parameters, frame-allocated locals, and the expression | 39 // encapsulates the parameters, frame-allocated locals, and the expression |
| 38 // stack. It supports push/pop operations on the expression stack, as well | 40 // stack. It supports push/pop operations on the expression stack, as well |
| 39 // as random access to the expression stack elements, locals, and | 41 // as random access to the expression stack elements, locals, and |
| 40 // parameters. | 42 // parameters. |
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| 456 | 458 |
| 457 bool Equals(VirtualFrame* other); | 459 bool Equals(VirtualFrame* other); |
| 458 | 460 |
| 459 friend class JumpTarget; | 461 friend class JumpTarget; |
| 460 }; | 462 }; |
| 461 | 463 |
| 462 | 464 |
| 463 } } // namespace v8::internal | 465 } } // namespace v8::internal |
| 464 | 466 |
| 465 #endif // V8_VIRTUAL_FRAME_ARM_H_ | 467 #endif // V8_VIRTUAL_FRAME_ARM_H_ |
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