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Unified Diff: src/platform-win32.cc

Issue 42330: Add a close method to sockets (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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Index: src/platform-win32.cc
===================================================================
--- src/platform-win32.cc (revision 1531)
+++ src/platform-win32.cc (working copy)
@@ -1572,12 +1572,7 @@
explicit Win32Socket(SOCKET socket): socket_(socket) { }
- virtual ~Win32Socket() {
- if (IsValid()) {
- // Close socket.
- closesocket(socket_);
- }
- }
+ virtual ~Win32Socket() { Close(); }
// Server initialization.
bool Bind(const int port);
@@ -1587,6 +1582,9 @@
// Client initialization.
bool Connect(const char* host, const char* port);
+ // Close.
+ bool Close();
+
// Data Transimission
int Send(const char* data, int len) const;
int Receive(char* data, int len) const;
@@ -1662,6 +1660,17 @@
}
+bool Win32Socket::Close() {
+ if (IsValid()) {
+ // Close socket.
+ int rc = closesocket(socket_);
+ socket_ = INVALID_SOCKET;
+ return rc != SOCKET_ERROR;
+ }
+ return true;
+}
+
+
int Win32Socket::Send(const char* data, int len) const {
int status = send(socket_, data, len, 0);
return status;
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