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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 63 void JumpTarget::Initialize(CodeGenerator* cgen, Directionality direction) { | 63 void JumpTarget::Initialize(CodeGenerator* cgen, Directionality direction) { |
| 64 ASSERT(cgen != NULL); | 64 ASSERT(cgen != NULL); |
| 65 ASSERT(cgen_ == NULL); | 65 ASSERT(cgen_ == NULL); |
| 66 cgen_ = cgen; | 66 cgen_ = cgen; |
| 67 masm_ = cgen->masm(); | 67 masm_ = cgen->masm(); |
| 68 direction_ = direction; | 68 direction_ = direction; |
| 69 } | 69 } |
| 70 | 70 |
| 71 | 71 |
| 72 void JumpTarget::Unuse() { | 72 void JumpTarget::Unuse() { |
| 73 ASSERT(!is_linked()); | 73 // We should not deallocate jump targets that have unresolved jumps |
| 74 // to them. In the event of a compile-time stack overflow or an |
| 75 // unitialized jump target, we don't care. |
| 76 ASSERT(!is_linked() || cgen_ == NULL || cgen_->HasStackOverflow()); |
| 74 #ifdef DEBUG | 77 #ifdef DEBUG |
| 75 for (int i = 0; i < reaching_frames_.length(); i++) { | 78 for (int i = 0; i < reaching_frames_.length(); i++) { |
| 76 ASSERT(reaching_frames_[i] == NULL); | 79 ASSERT(reaching_frames_[i] == NULL); |
| 77 } | 80 } |
| 78 #endif | 81 #endif |
| 79 delete entry_frame_; | 82 delete entry_frame_; |
| 80 | 83 |
| 81 Reset(); | 84 Reset(); |
| 82 } | 85 } |
| 83 | 86 |
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| 648 temp.CopyTo(this); | 651 temp.CopyTo(this); |
| 649 temp.Reset(); // So the destructor does not deallocate virtual frames. | 652 temp.Reset(); // So the destructor does not deallocate virtual frames. |
| 650 | 653 |
| 651 #ifdef DEBUG | 654 #ifdef DEBUG |
| 652 is_shadowing_ = false; | 655 is_shadowing_ = false; |
| 653 #endif | 656 #endif |
| 654 } | 657 } |
| 655 | 658 |
| 656 | 659 |
| 657 } } // namespace v8::internal | 660 } } // namespace v8::internal |
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