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Side by Side Diff: src/jump-target.h

Issue 42068: Deallocate the dynamically-allocated shadow targets that we use for... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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41 // all forward-reaching paths. When bound, an expected frame for the 41 // all forward-reaching paths. When bound, an expected frame for the
42 // block is determined and code is generated to merge to the expected 42 // block is determined and code is generated to merge to the expected
43 // frame. For backward jumps, the merge code is generated at the edge 43 // frame. For backward jumps, the merge code is generated at the edge
44 // leaving the predecessor block. 44 // leaving the predecessor block.
45 // 45 //
46 // A jump target must have been reached via control flow (either by 46 // A jump target must have been reached via control flow (either by
47 // jumping, branching, or falling through) at the time it is bound. 47 // jumping, branching, or falling through) at the time it is bound.
48 // In particular, this means that at least one of the control-flow 48 // In particular, this means that at least one of the control-flow
49 // graph edges reaching the target must be a forward edge. 49 // graph edges reaching the target must be a forward edge.
50 50
51 class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. 51 class JumpTarget : public Malloced { // Shadows are dynamically allocated.
52 public: 52 public:
53 // Forward-only jump targets can only be reached by forward CFG edges. 53 // Forward-only jump targets can only be reached by forward CFG edges.
54 enum Directionality { FORWARD_ONLY, BIDIRECTIONAL }; 54 enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
55 55
56 // Construct a jump target with a given code generator used to generate 56 // Construct a jump target with a given code generator used to generate
57 // code and to provide access to a current frame. 57 // code and to provide access to a current frame.
58 explicit JumpTarget(CodeGenerator* cgen, 58 explicit JumpTarget(CodeGenerator* cgen,
59 Directionality direction = FORWARD_ONLY); 59 Directionality direction = FORWARD_ONLY);
60 60
61 // Construct a jump target without a code generator. A code 61 // Construct a jump target without a code generator. A code
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305 bool is_shadowing_; 305 bool is_shadowing_;
306 #endif 306 #endif
307 307
308 DISALLOW_COPY_AND_ASSIGN(ShadowTarget); 308 DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
309 }; 309 };
310 310
311 311
312 } } // namespace v8::internal 312 } } // namespace v8::internal
313 313
314 #endif // V8_JUMP_TARGET_H_ 314 #endif // V8_JUMP_TARGET_H_
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