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Issue 42017: Fix issue 265 by handling extra statement state on the frame based on... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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73 73
74 int register_count(Register reg) { 74 int register_count(Register reg) {
75 return frame_registers_.count(reg); 75 return frame_registers_.count(reg);
76 } 76 }
77 77
78 // Add extra in-memory elements to the top of the frame to match an actual 78 // Add extra in-memory elements to the top of the frame to match an actual
79 // frame (eg, the frame after an exception handler is pushed). No code is 79 // frame (eg, the frame after an exception handler is pushed). No code is
80 // emitted. 80 // emitted.
81 void Adjust(int count); 81 void Adjust(int count);
82 82
83 // Forget elements from the top of the frame to match an actual frame (eg, 83 // Forget count elements from the top of the frame all in-memory
84 // the frame after a runtime call). No code is emitted. 84 // (including synced) and adjust the stack pointer downward, to
85 // match an external frame effect (examples include a call removing
86 // its arguments, and exiting a try/catch removing an exception
87 // handler). No code will be emitted.
85 void Forget(int count); 88 void Forget(int count);
86 89
90 // Forget count elements from the top of the frame without adjusting
91 // the stack pointer downward. This is used, for example, before
92 // merging frames at break, continue, and return targets.
93 void ForgetElements(int count);
94
87 // Spill all values from the frame to memory. 95 // Spill all values from the frame to memory.
88 void SpillAll(); 96 void SpillAll();
89 97
90 // Spill all occurrences of a specific register from the frame. 98 // Spill all occurrences of a specific register from the frame.
91 void Spill(Register reg); 99 void Spill(Register reg);
92 100
93 // Spill all occurrences of an arbitrary register if possible. Return the 101 // Spill all occurrences of an arbitrary register if possible. Return the
94 // register spilled or no_reg if it was not possible to free any register 102 // register spilled or no_reg if it was not possible to free any register
95 // (ie, they all have frame-external references). 103 // (ie, they all have frame-external references).
96 Register SpillAnyRegister(); 104 Register SpillAnyRegister();
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117 // binding a label. 125 // binding a label.
118 void AttachToCodeGenerator(); 126 void AttachToCodeGenerator();
119 127
120 // Emit code for the physical JS entry and exit frame sequences. After 128 // Emit code for the physical JS entry and exit frame sequences. After
121 // calling Enter, the virtual frame is ready for use; and after calling 129 // calling Enter, the virtual frame is ready for use; and after calling
122 // Exit it should not be used. Note that Enter does not allocate space in 130 // Exit it should not be used. Note that Enter does not allocate space in
123 // the physical frame for storing frame-allocated locals. 131 // the physical frame for storing frame-allocated locals.
124 void Enter(); 132 void Enter();
125 void Exit(); 133 void Exit();
126 134
127 // Prepare for returning from the frame by spilling locals and 135 // Prepare for returning from the frame by spilling locals. This
128 // dropping all non-locals elements in the virtual frame. This
129 // avoids generating unnecessary merge code when jumping to the 136 // avoids generating unnecessary merge code when jumping to the
130 // shared return site. Emits code for spills. 137 // shared return site. Emits code for spills.
131 void PrepareForReturn(); 138 void PrepareForReturn();
132 139
133 // Allocate and initialize the frame-allocated locals. 140 // Allocate and initialize the frame-allocated locals.
134 void AllocateStackSlots(int count); 141 void AllocateStackSlots(int count);
135 142
136 // An element of the expression stack as an assembly operand. 143 // An element of the expression stack as an assembly operand.
137 Operand ElementAt(int index) const { 144 Operand ElementAt(int index) const {
138 return Operand(esp, index * kPointerSize); 145 return Operand(esp, index * kPointerSize);
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443 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 450 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
444 451
445 bool Equals(VirtualFrame* other); 452 bool Equals(VirtualFrame* other);
446 453
447 friend class JumpTarget; 454 friend class JumpTarget;
448 }; 455 };
449 456
450 } } // namespace v8::internal 457 } } // namespace v8::internal
451 458
452 #endif // V8_VIRTUAL_FRAME_IA32_H_ 459 #endif // V8_VIRTUAL_FRAME_IA32_H_
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