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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 73 | 73 |
| 74 int register_count(Register reg) { | 74 int register_count(Register reg) { |
| 75 return frame_registers_.count(reg); | 75 return frame_registers_.count(reg); |
| 76 } | 76 } |
| 77 | 77 |
| 78 // Add extra in-memory elements to the top of the frame to match an actual | 78 // Add extra in-memory elements to the top of the frame to match an actual |
| 79 // frame (eg, the frame after an exception handler is pushed). No code is | 79 // frame (eg, the frame after an exception handler is pushed). No code is |
| 80 // emitted. | 80 // emitted. |
| 81 void Adjust(int count); | 81 void Adjust(int count); |
| 82 | 82 |
| 83 // Forget elements from the top of the frame to match an actual frame (eg, | 83 // Forget count elements from the top of the frame all in-memory |
| 84 // the frame after a runtime call). No code is emitted. | 84 // (including synced) and adjust the stack pointer downward, to |
| 85 // match an external frame effect (examples include a call removing |
| 86 // its arguments, and exiting a try/catch removing an exception |
| 87 // handler). No code will be emitted. |
| 85 void Forget(int count); | 88 void Forget(int count); |
| 86 | 89 |
| 90 // Forget count elements from the top of the frame without adjusting |
| 91 // the stack pointer downward. This is used, for example, before |
| 92 // merging frames at break, continue, and return targets. |
| 93 void ForgetElements(int count); |
| 94 |
| 87 // Spill all values from the frame to memory. | 95 // Spill all values from the frame to memory. |
| 88 void SpillAll(); | 96 void SpillAll(); |
| 89 | 97 |
| 90 // Spill all occurrences of a specific register from the frame. | 98 // Spill all occurrences of a specific register from the frame. |
| 91 void Spill(Register reg); | 99 void Spill(Register reg); |
| 92 | 100 |
| 93 // Spill all occurrences of an arbitrary register if possible. Return the | 101 // Spill all occurrences of an arbitrary register if possible. Return the |
| 94 // register spilled or no_reg if it was not possible to free any register | 102 // register spilled or no_reg if it was not possible to free any register |
| 95 // (ie, they all have frame-external references). | 103 // (ie, they all have frame-external references). |
| 96 Register SpillAnyRegister(); | 104 Register SpillAnyRegister(); |
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| 117 // binding a label. | 125 // binding a label. |
| 118 void AttachToCodeGenerator(); | 126 void AttachToCodeGenerator(); |
| 119 | 127 |
| 120 // Emit code for the physical JS entry and exit frame sequences. After | 128 // Emit code for the physical JS entry and exit frame sequences. After |
| 121 // calling Enter, the virtual frame is ready for use; and after calling | 129 // calling Enter, the virtual frame is ready for use; and after calling |
| 122 // Exit it should not be used. Note that Enter does not allocate space in | 130 // Exit it should not be used. Note that Enter does not allocate space in |
| 123 // the physical frame for storing frame-allocated locals. | 131 // the physical frame for storing frame-allocated locals. |
| 124 void Enter(); | 132 void Enter(); |
| 125 void Exit(); | 133 void Exit(); |
| 126 | 134 |
| 127 // Prepare for returning from the frame by spilling locals and | 135 // Prepare for returning from the frame by spilling locals. This |
| 128 // dropping all non-locals elements in the virtual frame. This | |
| 129 // avoids generating unnecessary merge code when jumping to the | 136 // avoids generating unnecessary merge code when jumping to the |
| 130 // shared return site. Emits code for spills. | 137 // shared return site. Emits code for spills. |
| 131 void PrepareForReturn(); | 138 void PrepareForReturn(); |
| 132 | 139 |
| 133 // Allocate and initialize the frame-allocated locals. | 140 // Allocate and initialize the frame-allocated locals. |
| 134 void AllocateStackSlots(int count); | 141 void AllocateStackSlots(int count); |
| 135 | 142 |
| 136 // An element of the expression stack as an assembly operand. | 143 // An element of the expression stack as an assembly operand. |
| 137 Operand ElementAt(int index) const { | 144 Operand ElementAt(int index) const { |
| 138 return Operand(esp, index * kPointerSize); | 145 return Operand(esp, index * kPointerSize); |
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| 443 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 450 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
| 444 | 451 |
| 445 bool Equals(VirtualFrame* other); | 452 bool Equals(VirtualFrame* other); |
| 446 | 453 |
| 447 friend class JumpTarget; | 454 friend class JumpTarget; |
| 448 }; | 455 }; |
| 449 | 456 |
| 450 } } // namespace v8::internal | 457 } } // namespace v8::internal |
| 451 | 458 |
| 452 #endif // V8_VIRTUAL_FRAME_IA32_H_ | 459 #endif // V8_VIRTUAL_FRAME_IA32_H_ |
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