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Issue 42017: Fix issue 265 by handling extra statement state on the frame based on... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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77 77
78 // Add extra in-memory elements to the top of the frame to match an actual 78 // Add extra in-memory elements to the top of the frame to match an actual
79 // frame (eg, the frame after an exception handler is pushed). No code is 79 // frame (eg, the frame after an exception handler is pushed). No code is
80 // emitted. 80 // emitted.
81 void Adjust(int count); 81 void Adjust(int count);
82 82
83 // Forget elements from the top of the frame to match an actual frame (eg, 83 // Forget elements from the top of the frame to match an actual frame (eg,
84 // the frame after a runtime call). No code is emitted. 84 // the frame after a runtime call). No code is emitted.
85 void Forget(int count); 85 void Forget(int count);
86 86
87 // Forget count elements from the top of the frame without adjusting
88 // the stack pointer downward. This is used, for example, before
89 // merging frames at break, continue, and return targets.
90 void ForgetElements(int count);
91
87 // Spill all values from the frame to memory. 92 // Spill all values from the frame to memory.
88 void SpillAll(); 93 void SpillAll();
89 94
90 // Spill all occurrences of a specific register from the frame. 95 // Spill all occurrences of a specific register from the frame.
91 void Spill(Register reg); 96 void Spill(Register reg);
92 97
93 // Spill all occurrences of an arbitrary register if possible. Return the 98 // Spill all occurrences of an arbitrary register if possible. Return the
94 // register spilled or no_reg if it was not possible to free any register 99 // register spilled or no_reg if it was not possible to free any register
95 // (ie, they all have frame-external references). 100 // (ie, they all have frame-external references).
96 Register SpillAnyRegister(); 101 Register SpillAnyRegister();
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451 456
452 bool Equals(VirtualFrame* other); 457 bool Equals(VirtualFrame* other);
453 458
454 friend class JumpTarget; 459 friend class JumpTarget;
455 }; 460 };
456 461
457 462
458 } } // namespace v8::internal 463 } } // namespace v8::internal
459 464
460 #endif // V8_VIRTUAL_FRAME_ARM_H_ 465 #endif // V8_VIRTUAL_FRAME_ARM_H_
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