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Issue 42017: Fix issue 265 by handling extra statement state on the frame based on... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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323 void GenericBinaryOperation(Token::Value op); 323 void GenericBinaryOperation(Token::Value op);
324 void Comparison(Condition cc, bool strict = false); 324 void Comparison(Condition cc, bool strict = false);
325 325
326 void SmiOperation(Token::Value op, Handle<Object> value, bool reversed); 326 void SmiOperation(Token::Value op, Handle<Object> value, bool reversed);
327 327
328 void CallWithArguments(ZoneList<Expression*>* arguments, int position); 328 void CallWithArguments(ZoneList<Expression*>* arguments, int position);
329 329
330 // Control flow 330 // Control flow
331 void Branch(bool if_true, JumpTarget* target); 331 void Branch(bool if_true, JumpTarget* target);
332 void CheckStack(); 332 void CheckStack();
333 void CleanStack(int num_bytes);
334 333
335 bool CheckForInlineRuntimeCall(CallRuntime* node); 334 bool CheckForInlineRuntimeCall(CallRuntime* node);
336 Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node); 335 Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
337 void ProcessDeclarations(ZoneList<Declaration*>* declarations); 336 void ProcessDeclarations(ZoneList<Declaration*>* declarations);
338 337
339 Handle<Code> ComputeCallInitialize(int argc); 338 Handle<Code> ComputeCallInitialize(int argc);
340 Handle<Code> ComputeCallInitializeInLoop(int argc); 339 Handle<Code> ComputeCallInitializeInLoop(int argc);
341 340
342 // Declare global variables and functions in the given array of 341 // Declare global variables and functions in the given array of
343 // name/value pairs. 342 // name/value pairs.
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439 438
440 // Assembler 439 // Assembler
441 MacroAssembler* masm_; // to generate code 440 MacroAssembler* masm_; // to generate code
442 441
443 // Code generation state 442 // Code generation state
444 Scope* scope_; 443 Scope* scope_;
445 VirtualFrame* frame_; 444 VirtualFrame* frame_;
446 RegisterAllocator* allocator_; 445 RegisterAllocator* allocator_;
447 Condition cc_reg_; 446 Condition cc_reg_;
448 CodeGenState* state_; 447 CodeGenState* state_;
449 int break_stack_height_;
450 448
451 // Jump targets 449 // Jump targets
452 BreakTarget function_return_; 450 BreakTarget function_return_;
453 451
454 // True if the function return is shadowed (ie, jumping to the target 452 // True if the function return is shadowed (ie, jumping to the target
455 // function_return_ does not jump to the true function return, but rather 453 // function_return_ does not jump to the true function return, but rather
456 // to some unlinking code). 454 // to some unlinking code).
457 bool function_return_is_shadowed_; 455 bool function_return_is_shadowed_;
458 456
459 // True when we are in code that expects the virtual frame to be fully 457 // True when we are in code that expects the virtual frame to be fully
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475 cgen_->set_in_spilled_code(false); 473 cgen_->set_in_spilled_code(false);
476 GetValue(typeof_state); 474 GetValue(typeof_state);
477 cgen_->frame()->SpillAll(); 475 cgen_->frame()->SpillAll();
478 cgen_->set_in_spilled_code(true); 476 cgen_->set_in_spilled_code(true);
479 } 477 }
480 478
481 479
482 } } // namespace v8::internal 480 } } // namespace v8::internal
483 481
484 #endif // V8_CODEGEN_ARM_H_ 482 #endif // V8_CODEGEN_ARM_H_
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