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Issue 42008: Introduce a BreakTarget subclass of JumpTarget used to represent the... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 9 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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30 #include "codegen.h" 30 #include "codegen.h"
31 #include "jump-target.h" 31 #include "jump-target.h"
32 32
33 namespace v8 { namespace internal { 33 namespace v8 { namespace internal {
34 34
35 // ------------------------------------------------------------------------- 35 // -------------------------------------------------------------------------
36 // JumpTarget implementation. 36 // JumpTarget implementation.
37 37
38 JumpTarget::JumpTarget(CodeGenerator* cgen, Directionality direction) 38 JumpTarget::JumpTarget(CodeGenerator* cgen, Directionality direction)
39 : cgen_(cgen), 39 : cgen_(cgen),
40 masm_(cgen == NULL ? NULL : cgen->masm()),
40 direction_(direction), 41 direction_(direction),
41 reaching_frames_(0), 42 reaching_frames_(0),
42 merge_labels_(0), 43 merge_labels_(0),
43 entry_frame_(NULL), 44 entry_frame_(NULL),
44 is_bound_(false), 45 is_bound_(false),
45 is_linked_(false) { 46 is_linked_(false) {
46 ASSERT(cgen_ != NULL);
47 masm_ = cgen_->masm();
48 }
49
50
51 JumpTarget::JumpTarget()
52 : cgen_(NULL),
53 masm_(NULL),
54 direction_(FORWARD_ONLY),
55 reaching_frames_(0),
56 merge_labels_(0),
57 entry_frame_(NULL),
58 is_bound_(false),
59 is_linked_(false) {
60 } 47 }
61 48
62 49
63 void JumpTarget::Initialize(CodeGenerator* cgen, Directionality direction) {
64 ASSERT(cgen != NULL);
65 ASSERT(cgen_ == NULL);
66 cgen_ = cgen;
67 masm_ = cgen->masm();
68 direction_ = direction;
69 }
70
71
72 void JumpTarget::Unuse() { 50 void JumpTarget::Unuse() {
73 ASSERT(!is_linked()); 51 ASSERT(!is_linked());
74 entry_label_.Unuse(); 52 entry_label_.Unuse();
75 delete entry_frame_; 53 delete entry_frame_;
76 entry_frame_ = NULL; 54 entry_frame_ = NULL;
77 is_bound_ = false; 55 is_bound_ = false;
78 is_linked_ = false; 56 is_linked_ = false;
79 } 57 }
80 58
81 59
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505 cgen_->frame()->Push(arg3); 483 cgen_->frame()->Push(arg3);
506 } 484 }
507 Bind(mergable_elements); 485 Bind(mergable_elements);
508 *arg3 = cgen_->frame()->Pop(); 486 *arg3 = cgen_->frame()->Pop();
509 *arg2 = cgen_->frame()->Pop(); 487 *arg2 = cgen_->frame()->Pop();
510 *arg1 = cgen_->frame()->Pop(); 488 *arg1 = cgen_->frame()->Pop();
511 *arg0 = cgen_->frame()->Pop(); 489 *arg0 = cgen_->frame()->Pop();
512 } 490 }
513 491
514 492
515 void JumpTarget::CopyTo(JumpTarget* destination) { 493 void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
494 ASSERT(reaching_frames_.length() == merge_labels_.length());
495 Label fresh;
496 merge_labels_.Add(fresh);
497 reaching_frames_.Add(frame);
498 }
499
500
501 // -------------------------------------------------------------------------
502 // BreakTarget implementation.
503
504 BreakTarget::BreakTarget() : JumpTarget(NULL, FORWARD_ONLY) {
505 }
506
507
508 void BreakTarget::Initialize(CodeGenerator* cgen, Directionality direction) {
509 ASSERT(cgen != NULL);
510 ASSERT(cgen_ == NULL);
511 cgen_ = cgen;
512 masm_ = cgen->masm();
513 direction_ = direction;
514 }
515
516
517 void BreakTarget::CopyTo(BreakTarget* destination) {
516 ASSERT(destination != NULL); 518 ASSERT(destination != NULL);
517 destination->cgen_ = cgen_; 519 destination->cgen_ = cgen_;
518 destination->masm_ = masm_; 520 destination->masm_ = masm_;
519 destination->direction_ = direction_; 521 destination->direction_ = direction_;
520 destination->reaching_frames_.Clear(); 522 destination->reaching_frames_.Clear();
521 destination->merge_labels_.Clear(); 523 destination->merge_labels_.Clear();
522 ASSERT(reaching_frames_.length() == merge_labels_.length()); 524 ASSERT(reaching_frames_.length() == merge_labels_.length());
523 for (int i = 0; i < reaching_frames_.length(); i++) { 525 for (int i = 0; i < reaching_frames_.length(); i++) {
524 destination->reaching_frames_.Add(reaching_frames_[i]); 526 destination->reaching_frames_.Add(reaching_frames_[i]);
525 destination->merge_labels_.Add(merge_labels_[i]); 527 destination->merge_labels_.Add(merge_labels_[i]);
526 } 528 }
527 destination->entry_frame_ = entry_frame_; 529 destination->entry_frame_ = entry_frame_;
528 destination->entry_label_ = entry_label_; 530 destination->entry_label_ = entry_label_;
529 destination->is_bound_ = is_bound_; 531 destination->is_bound_ = is_bound_;
530 destination->is_linked_ = is_linked_; 532 destination->is_linked_ = is_linked_;
531 } 533 }
532 534
533 535
534 void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
535 ASSERT(reaching_frames_.length() == merge_labels_.length());
536 Label fresh;
537 merge_labels_.Add(fresh);
538 reaching_frames_.Add(frame);
539 }
540
541
542 // ------------------------------------------------------------------------- 536 // -------------------------------------------------------------------------
543 // ShadowTarget implementation. 537 // ShadowTarget implementation.
544 538
545 ShadowTarget::ShadowTarget(JumpTarget* shadowed) { 539 ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
546 ASSERT(shadowed != NULL); 540 ASSERT(shadowed != NULL);
547 other_target_ = shadowed; 541 other_target_ = shadowed;
548 542
549 #ifdef DEBUG 543 #ifdef DEBUG
550 is_shadowing_ = true; 544 is_shadowing_ = true;
551 #endif 545 #endif
552 // While shadowing this shadow target saves the state of the original. 546 // While shadowing this shadow target saves the state of the original.
553 shadowed->CopyTo(this); 547 shadowed->CopyTo(this);
554 548
555 // Setting the code generator to null prevents the shadow target from 549 // Setting the code generator to null prevents the shadow target from
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567 void ShadowTarget::StopShadowing() { 561 void ShadowTarget::StopShadowing() {
568 ASSERT(is_shadowing_); 562 ASSERT(is_shadowing_);
569 563
570 // This target does not have a valid code generator yet. 564 // This target does not have a valid code generator yet.
571 cgen_ = other_target_->code_generator(); 565 cgen_ = other_target_->code_generator();
572 ASSERT(cgen_ != NULL); 566 ASSERT(cgen_ != NULL);
573 masm_ = cgen_->masm(); 567 masm_ = cgen_->masm();
574 568
575 // The states of this target, which was shadowed, and the original 569 // The states of this target, which was shadowed, and the original
576 // target, which was shadowing, are swapped. 570 // target, which was shadowing, are swapped.
577 JumpTarget temp; 571 BreakTarget temp;
578 other_target_->CopyTo(&temp); 572 other_target_->CopyTo(&temp);
579 CopyTo(other_target_); 573 CopyTo(other_target_);
580 temp.CopyTo(this); 574 temp.CopyTo(this);
581 temp.Reset(); // So the destructor does not deallocate virtual frames. 575 temp.Reset(); // So the destructor does not deallocate virtual frames.
582 576
583 #ifdef DEBUG 577 #ifdef DEBUG
584 is_shadowing_ = false; 578 is_shadowing_ = false;
585 #endif 579 #endif
586 } 580 }
587 581
588 582
589 } } // namespace v8::internal 583 } } // namespace v8::internal
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