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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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420 bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node); | 420 bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node); |
421 | 421 |
422 | 422 |
423 // Methods used to indicate which source code is generated for. Source | 423 // Methods used to indicate which source code is generated for. Source |
424 // positions are collected by the assembler and emitted with the relocation | 424 // positions are collected by the assembler and emitted with the relocation |
425 // information. | 425 // information. |
426 void CodeForFunctionPosition(FunctionLiteral* fun); | 426 void CodeForFunctionPosition(FunctionLiteral* fun); |
427 void CodeForStatementPosition(Node* node); | 427 void CodeForStatementPosition(Node* node); |
428 void CodeForSourcePosition(int pos); | 428 void CodeForSourcePosition(int pos); |
429 | 429 |
430 // Is the given jump target the actual (ie, non-shadowed) function return | |
431 // target? | |
432 bool IsActualFunctionReturn(JumpTarget* target); | |
433 | |
434 #ifdef DEBUG | 430 #ifdef DEBUG |
435 // True if the registers are valid for entry to a block. | 431 // True if the registers are valid for entry to a block. |
436 bool HasValidEntryRegisters(); | 432 bool HasValidEntryRegisters(); |
437 #endif | 433 #endif |
438 | 434 |
439 bool is_eval_; // Tells whether code is generated for eval. | 435 bool is_eval_; // Tells whether code is generated for eval. |
440 | 436 |
441 Handle<Script> script_; | 437 Handle<Script> script_; |
442 List<DeferredCode*> deferred_; | 438 List<DeferredCode*> deferred_; |
443 | 439 |
444 // Assembler | 440 // Assembler |
445 MacroAssembler* masm_; // to generate code | 441 MacroAssembler* masm_; // to generate code |
446 | 442 |
447 // Code generation state | 443 // Code generation state |
448 Scope* scope_; | 444 Scope* scope_; |
449 VirtualFrame* frame_; | 445 VirtualFrame* frame_; |
450 RegisterAllocator* allocator_; | 446 RegisterAllocator* allocator_; |
451 Condition cc_reg_; | 447 Condition cc_reg_; |
452 CodeGenState* state_; | 448 CodeGenState* state_; |
453 int break_stack_height_; | 449 int break_stack_height_; |
454 | 450 |
455 // Jump targets | 451 // Jump targets |
456 JumpTarget function_return_; | 452 BreakTarget function_return_; |
457 | 453 |
458 // True if the function return is shadowed (ie, jumping to the target | 454 // True if the function return is shadowed (ie, jumping to the target |
459 // function_return_ does not jump to the true function return, but rather | 455 // function_return_ does not jump to the true function return, but rather |
460 // to some unlinking code). | 456 // to some unlinking code). |
461 bool function_return_is_shadowed_; | 457 bool function_return_is_shadowed_; |
462 | 458 |
463 // True when we are in code that expects the virtual frame to be fully | 459 // True when we are in code that expects the virtual frame to be fully |
464 // spilled. Some virtual frame function are disabled in DEBUG builds when | 460 // spilled. Some virtual frame function are disabled in DEBUG builds when |
465 // called from spilled code, because they do not leave the virtual frame | 461 // called from spilled code, because they do not leave the virtual frame |
466 // in a spilled state. | 462 // in a spilled state. |
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479 cgen_->set_in_spilled_code(false); | 475 cgen_->set_in_spilled_code(false); |
480 GetValue(typeof_state); | 476 GetValue(typeof_state); |
481 cgen_->frame()->SpillAll(); | 477 cgen_->frame()->SpillAll(); |
482 cgen_->set_in_spilled_code(true); | 478 cgen_->set_in_spilled_code(true); |
483 } | 479 } |
484 | 480 |
485 | 481 |
486 } } // namespace v8::internal | 482 } } // namespace v8::internal |
487 | 483 |
488 #endif // V8_CODEGEN_ARM_H_ | 484 #endif // V8_CODEGEN_ARM_H_ |
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