Index: chrome/renderer/media/gles2_video_decode_context.h |
diff --git a/chrome/renderer/media/gles2_video_decode_context.h b/chrome/renderer/media/gles2_video_decode_context.h |
index 3b8c64981c748edc816b81c8be2f8e5faf0c86a0..3fe9889fb000cbd1a2a74b8d26f95ec6a21ea5f2 100644 |
--- a/chrome/renderer/media/gles2_video_decode_context.h |
+++ b/chrome/renderer/media/gles2_video_decode_context.h |
@@ -37,7 +37,7 @@ class Context; |
// bwith the GPU process). An additional step of uploading the content to |
// video memory is needed. Since VideoDecodeEngine is unaware of the video |
// memory, this upload operation is performed by calling |
-// UploadToVideoFrame(). |
+// ConvertToVideoFrame(). |
// |
// After the content is uploaded to video memory, WebKit will see the video |
// frame as textures and will perform the necessary operations for |
@@ -86,9 +86,9 @@ class Gles2VideoDecodeContext : public media::VideoDecodeContext { |
media::VideoFrame::Format format, |
std::vector<scoped_refptr<media::VideoFrame> >* frames_out, Task* task); |
virtual void ReleaseAllVideoFrames(); |
- virtual void UploadToVideoFrame(void* buffer, |
- scoped_refptr<media::VideoFrame> frame, |
- Task* task); |
+ virtual void ConvertToVideoFrame(void* buffer, |
+ scoped_refptr<media::VideoFrame> frame, |
+ Task* task); |
virtual void Destroy(Task* task); |
// Accessor of the current mode of this decode context. |