| Index: chrome/renderer/media/gles2_video_decode_context.h
|
| diff --git a/chrome/renderer/media/gles2_video_decode_context.h b/chrome/renderer/media/gles2_video_decode_context.h
|
| index 3b8c64981c748edc816b81c8be2f8e5faf0c86a0..3fe9889fb000cbd1a2a74b8d26f95ec6a21ea5f2 100644
|
| --- a/chrome/renderer/media/gles2_video_decode_context.h
|
| +++ b/chrome/renderer/media/gles2_video_decode_context.h
|
| @@ -37,7 +37,7 @@ class Context;
|
| // bwith the GPU process). An additional step of uploading the content to
|
| // video memory is needed. Since VideoDecodeEngine is unaware of the video
|
| // memory, this upload operation is performed by calling
|
| -// UploadToVideoFrame().
|
| +// ConvertToVideoFrame().
|
| //
|
| // After the content is uploaded to video memory, WebKit will see the video
|
| // frame as textures and will perform the necessary operations for
|
| @@ -86,9 +86,9 @@ class Gles2VideoDecodeContext : public media::VideoDecodeContext {
|
| media::VideoFrame::Format format,
|
| std::vector<scoped_refptr<media::VideoFrame> >* frames_out, Task* task);
|
| virtual void ReleaseAllVideoFrames();
|
| - virtual void UploadToVideoFrame(void* buffer,
|
| - scoped_refptr<media::VideoFrame> frame,
|
| - Task* task);
|
| + virtual void ConvertToVideoFrame(void* buffer,
|
| + scoped_refptr<media::VideoFrame> frame,
|
| + Task* task);
|
| virtual void Destroy(Task* task);
|
|
|
| // Accessor of the current mode of this decode context.
|
|
|