| Index: chrome/renderer/media/gles2_video_decode_context.h
 | 
| diff --git a/chrome/renderer/media/gles2_video_decode_context.h b/chrome/renderer/media/gles2_video_decode_context.h
 | 
| index 3b8c64981c748edc816b81c8be2f8e5faf0c86a0..3fe9889fb000cbd1a2a74b8d26f95ec6a21ea5f2 100644
 | 
| --- a/chrome/renderer/media/gles2_video_decode_context.h
 | 
| +++ b/chrome/renderer/media/gles2_video_decode_context.h
 | 
| @@ -37,7 +37,7 @@ class Context;
 | 
|  //    bwith the GPU process). An additional step of uploading the content to
 | 
|  //    video memory is needed. Since VideoDecodeEngine is unaware of the video
 | 
|  //    memory, this upload operation is performed by calling
 | 
| -//    UploadToVideoFrame().
 | 
| +//    ConvertToVideoFrame().
 | 
|  //
 | 
|  //    After the content is uploaded to video memory, WebKit will see the video
 | 
|  //    frame as textures and will perform the necessary operations for
 | 
| @@ -86,9 +86,9 @@ class Gles2VideoDecodeContext : public media::VideoDecodeContext {
 | 
|        media::VideoFrame::Format format,
 | 
|        std::vector<scoped_refptr<media::VideoFrame> >* frames_out, Task* task);
 | 
|    virtual void ReleaseAllVideoFrames();
 | 
| -  virtual void UploadToVideoFrame(void* buffer,
 | 
| -                                  scoped_refptr<media::VideoFrame> frame,
 | 
| -                                  Task* task);
 | 
| +  virtual void ConvertToVideoFrame(void* buffer,
 | 
| +                                   scoped_refptr<media::VideoFrame> frame,
 | 
| +                                   Task* task);
 | 
|    virtual void Destroy(Task* task);
 | 
|  
 | 
|    // Accessor of the current mode of this decode context.
 | 
| 
 |