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1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/rand_util.h" | |
6 | |
7 #include <math.h> | |
8 | |
9 #include "base/basictypes.h" | |
10 #include "base/logging.h" | |
11 | |
12 namespace { | |
13 | |
14 union uint64_splitter { | |
15 uint64 normal; | |
16 uint16 split[4]; | |
17 }; | |
18 | |
19 } // namespace | |
20 | |
21 namespace base { | |
22 | |
23 int RandInt(int min, int max) { | |
24 DCHECK(min <= max); | |
25 | |
26 uint64 range = static_cast<int64>(max) - min + 1; | |
27 uint64 number = base::RandUInt64(); | |
28 int result = min + number % range; | |
Mark Mentovai
2008/09/29 22:20:05
This needed to be static_cast<int>(number % range)
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29 DCHECK(result >= min && result <= max); | |
30 return result; | |
31 } | |
32 | |
33 double RandDouble() { | |
34 uint64_splitter number; | |
35 number.normal = base::RandUInt64(); | |
36 | |
37 // Standard code based on drand48 would give only 48 bits of precision. | |
38 // We try to get maximum precision for IEEE 754 double (52 bits). | |
39 double result = ldexp(number.split[0] & 0xf, -52) + | |
Mark Mentovai
2008/09/29 22:20:05
MSVC is strict about these too, because its C libr
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40 ldexp(number.split[1], -48) + | |
41 ldexp(number.split[2], -32) + | |
42 ldexp(number.split[3], -16); | |
43 DCHECK(result >= 0.0 && result < 1.0); | |
44 return result; | |
45 } | |
46 | |
47 } // namespace base | |
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