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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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92 // address of the heap object 'object'. The address must be in the first 8K | 92 // address of the heap object 'object'. The address must be in the first 8K |
93 // of an allocated page. The 'scratch' register is used in the | 93 // of an allocated page. The 'scratch' register is used in the |
94 // implementation and all 3 registers are clobbered by the operation, as | 94 // implementation and all 3 registers are clobbered by the operation, as |
95 // well as the ip register. | 95 // well as the ip register. |
96 void RecordWrite(Register object, Register offset, Register scratch); | 96 void RecordWrite(Register object, Register offset, Register scratch); |
97 | 97 |
98 // --------------------------------------------------------------------------- | 98 // --------------------------------------------------------------------------- |
99 // Activation frames | 99 // Activation frames |
100 | 100 |
101 void EnterInternalFrame(); | 101 void EnterInternalFrame(); |
102 void ExitInternalFrame(); | 102 void LeaveInternalFrame(); |
| 103 |
| 104 // Enter specific kind of exit frame; either EXIT or EXIT_DEBUG. |
| 105 void EnterExitFrame(StackFrame::Type type); |
| 106 void LeaveExitFrame(); |
103 | 107 |
104 | 108 |
105 // --------------------------------------------------------------------------- | 109 // --------------------------------------------------------------------------- |
106 // JavaScript invokes | 110 // JavaScript invokes |
107 | 111 |
108 // Invoke the JavaScript function code by either calling or jumping. | 112 // Invoke the JavaScript function code by either calling or jumping. |
109 void InvokeCode(Register code, | 113 void InvokeCode(Register code, |
110 const ParameterCount& expected, | 114 const ParameterCount& expected, |
111 const ParameterCount& actual, | 115 const ParameterCount& actual, |
112 InvokeFlag flag); | 116 InvokeFlag flag); |
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251 // Generate a MemOperand for loading a field from an object. | 255 // Generate a MemOperand for loading a field from an object. |
252 static inline MemOperand FieldMemOperand(Register object, int offset) { | 256 static inline MemOperand FieldMemOperand(Register object, int offset) { |
253 return MemOperand(object, offset - kHeapObjectTag); | 257 return MemOperand(object, offset - kHeapObjectTag); |
254 } | 258 } |
255 | 259 |
256 | 260 |
257 | 261 |
258 } } // namespace v8::internal | 262 } } // namespace v8::internal |
259 | 263 |
260 #endif // V8_MACRO_ASSEMBLER_ARM_H_ | 264 #endif // V8_MACRO_ASSEMBLER_ARM_H_ |
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