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Side by Side Diff: base/timer.h

Issue 40312: Disable flaky TimerTest.DelayTimer_Reset test. (Closed)
Patch Set: Created 11 years, 9 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names 5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names
6 // suggest, OneShotTimer calls you back once after a time delay expires. 6 // suggest, OneShotTimer calls you back once after a time delay expires.
7 // RepeatingTimer on the other hand calls you back periodically with the 7 // RepeatingTimer on the other hand calls you back periodically with the
8 // prescribed time interval. 8 // prescribed time interval.
9 // 9 //
10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of 10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
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34 // Both OneShotTimer and RepeatingTimer also support a Reset method, which 34 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
35 // allows you to easily defer the timer event until the timer delay passes once 35 // allows you to easily defer the timer event until the timer delay passes once
36 // again. So, in the above example, if 0.5 seconds have already passed, 36 // again. So, in the above example, if 0.5 seconds have already passed,
37 // calling Reset on timer_ would postpone DoStuff by another 1 second. In 37 // calling Reset on timer_ would postpone DoStuff by another 1 second. In
38 // other words, Reset is shorthand for calling Stop and then Start again with 38 // other words, Reset is shorthand for calling Stop and then Start again with
39 // the same arguments. 39 // the same arguments.
40 40
41 #ifndef BASE_TIMER_H_ 41 #ifndef BASE_TIMER_H_
42 #define BASE_TIMER_H_ 42 #define BASE_TIMER_H_
43 43
44 // IMPORTANT: If you change timer code, make sure that all tests (including
45 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
46 // because they're flaky on the buildbot, but when you run them locally you
47 // should be able to tell the difference.
48
44 #include "base/task.h" 49 #include "base/task.h"
45 #include "base/time.h" 50 #include "base/time.h"
46 51
47 class MessageLoop; 52 class MessageLoop;
48 53
49 namespace base { 54 namespace base {
50 55
51 //----------------------------------------------------------------------------- 56 //-----------------------------------------------------------------------------
52 // This class is an implementation detail of OneShotTimer and RepeatingTimer. 57 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
53 // Please do not use this class directly. 58 // Please do not use this class directly.
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256 const ReceiverMethod method_; 261 const ReceiverMethod method_;
257 const TimeDelta delay_; 262 const TimeDelta delay_;
258 263
259 OneShotTimer<DelayTimer<Receiver> > timer_; 264 OneShotTimer<DelayTimer<Receiver> > timer_;
260 Time trigger_time_; 265 Time trigger_time_;
261 }; 266 };
262 267
263 } // namespace base 268 } // namespace base
264 269
265 #endif // BASE_TIMER_H_ 270 #endif // BASE_TIMER_H_
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