| Index: src/codegen-ia32.cc
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| ===================================================================
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| --- src/codegen-ia32.cc	(revision 1438)
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| +++ src/codegen-ia32.cc	(working copy)
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| @@ -2830,23 +2830,30 @@
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|    }
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|  
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|    // Unlink from try chain; be careful not to destroy the TOS.
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| -  unlink.Bind();
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| -  // Reload sp from the top handler, because some statements that we
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| -  // break from (eg, for...in) may have left stuff on the stack.
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| -  // Preserve the TOS in a register across stack manipulation.
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| -  frame_->EmitPop(eax);
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| -  ExternalReference handler_address(Top::k_handler_address);
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| -  __ mov(edx, Operand::StaticVariable(handler_address));
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| -  const int kNextOffset = StackHandlerConstants::kNextOffset +
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| -      StackHandlerConstants::kAddressDisplacement;
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| -  __ lea(esp, Operand(edx, kNextOffset));
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| -  frame_->Forget(frame_->height() - handler_height);
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| +  if (unlink.is_linked()) {
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| +    unlink.Bind();
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| +  }
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|  
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| -  frame_->EmitPop(Operand::StaticVariable(handler_address));
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| -  frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1);
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| -  // Next_sp popped.
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| -  frame_->EmitPush(eax);
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| +  // Control can reach here via a jump to unlink or by falling off the
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| +  // end of the try block (with no unlinks).
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| +  if (has_valid_frame()) {
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| +    // Reload sp from the top handler, because some statements that we
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| +    // break from (eg, for...in) may have left stuff on the stack.
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| +    // Preserve the TOS in a register across stack manipulation.
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| +    frame_->EmitPop(eax);
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| +    ExternalReference handler_address(Top::k_handler_address);
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| +    __ mov(edx, Operand::StaticVariable(handler_address));
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| +    const int kNextOffset = StackHandlerConstants::kNextOffset +
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| +        StackHandlerConstants::kAddressDisplacement;
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| +    __ lea(esp, Operand(edx, kNextOffset));
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| +    frame_->Forget(frame_->height() - handler_height);
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|  
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| +    frame_->EmitPop(Operand::StaticVariable(handler_address));
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| +    frame_->Drop(StackHandlerConstants::kSize / kPointerSize - 1);
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| +    // Next_sp popped.
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| +    frame_->EmitPush(eax);
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| +  }
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| +
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|    // --- Finally block ---
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|    finally_block.Bind();
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|  
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| 
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