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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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320 } | 320 } |
321 | 321 |
322 // Only attempt to find the hidden properties in the local object and not | 322 // Only attempt to find the hidden properties in the local object and not |
323 // in the prototype chain. Note that HasLocalProperty() can cause a GC in | 323 // in the prototype chain. Note that HasLocalProperty() can cause a GC in |
324 // the general case in the presence of interceptors. | 324 // the general case in the presence of interceptors. |
325 if (!obj->HasHiddenPropertiesObject()) { | 325 if (!obj->HasHiddenPropertiesObject()) { |
326 // Hidden properties object not found. Allocate a new hidden properties | 326 // Hidden properties object not found. Allocate a new hidden properties |
327 // object if requested. Otherwise return the undefined value. | 327 // object if requested. Otherwise return the undefined value. |
328 if (create_if_needed) { | 328 if (create_if_needed) { |
329 Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function()); | 329 Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function()); |
330 return Handle<Object>(obj->SetHiddenPropertiesObject(*hidden_obj)); | 330 CALL_HEAP_FUNCTION(obj->SetHiddenPropertiesObject(*hidden_obj), Object); |
331 } else { | 331 } else { |
332 return Factory::undefined_value(); | 332 return Factory::undefined_value(); |
333 } | 333 } |
334 } | 334 } |
335 return Handle<Object>(obj->GetHiddenPropertiesObject()); | 335 return Handle<Object>(obj->GetHiddenPropertiesObject()); |
336 } | 336 } |
337 | 337 |
338 | 338 |
339 Handle<Object> DeleteElement(Handle<JSObject> obj, | 339 Handle<Object> DeleteElement(Handle<JSObject> obj, |
340 uint32_t index) { | 340 uint32_t index) { |
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780 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); | 780 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
781 obj->set_map(*new_map); | 781 obj->set_map(*new_map); |
782 new_map->set_needs_loading(true); | 782 new_map->set_needs_loading(true); |
783 // Store the lazy loading info in the constructor field. We'll | 783 // Store the lazy loading info in the constructor field. We'll |
784 // reestablish the constructor from the fixed array after loading. | 784 // reestablish the constructor from the fixed array after loading. |
785 new_map->set_constructor(*arr); | 785 new_map->set_constructor(*arr); |
786 ASSERT(!obj->IsLoaded()); | 786 ASSERT(!obj->IsLoaded()); |
787 } | 787 } |
788 | 788 |
789 } } // namespace v8::internal | 789 } } // namespace v8::internal |
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