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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 304 } | 304 } |
| 305 | 305 |
| 306 // Only attempt to find the hidden properties in the local object and not | 306 // Only attempt to find the hidden properties in the local object and not |
| 307 // in the prototype chain. Note that HasLocalProperty() can cause a GC in | 307 // in the prototype chain. Note that HasLocalProperty() can cause a GC in |
| 308 // the general case in the presence of interceptors. | 308 // the general case in the presence of interceptors. |
| 309 if (!obj->HasHiddenPropertiesObject()) { | 309 if (!obj->HasHiddenPropertiesObject()) { |
| 310 // Hidden properties object not found. Allocate a new hidden properties | 310 // Hidden properties object not found. Allocate a new hidden properties |
| 311 // object if requested. Otherwise return the undefined value. | 311 // object if requested. Otherwise return the undefined value. |
| 312 if (create_if_needed) { | 312 if (create_if_needed) { |
| 313 Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function()); | 313 Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function()); |
| 314 return Handle<Object>(obj->SetHiddenPropertiesObject(*hidden_obj)); | 314 CALL_HEAP_FUNCTION(obj->SetHiddenPropertiesObject(*hidden_obj), Object); |
| 315 } else { | 315 } else { |
| 316 return Factory::undefined_value(); | 316 return Factory::undefined_value(); |
| 317 } | 317 } |
| 318 } | 318 } |
| 319 return Handle<Object>(obj->GetHiddenPropertiesObject()); | 319 return Handle<Object>(obj->GetHiddenPropertiesObject()); |
| 320 } | 320 } |
| 321 | 321 |
| 322 | 322 |
| 323 Handle<Object> DeleteElement(Handle<JSObject> obj, | 323 Handle<Object> DeleteElement(Handle<JSObject> obj, |
| 324 uint32_t index) { | 324 uint32_t index) { |
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| 759 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); | 759 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
| 760 obj->set_map(*new_map); | 760 obj->set_map(*new_map); |
| 761 new_map->set_needs_loading(true); | 761 new_map->set_needs_loading(true); |
| 762 // Store the lazy loading info in the constructor field. We'll | 762 // Store the lazy loading info in the constructor field. We'll |
| 763 // reestablish the constructor from the fixed array after loading. | 763 // reestablish the constructor from the fixed array after loading. |
| 764 new_map->set_constructor(*arr); | 764 new_map->set_constructor(*arr); |
| 765 ASSERT(!obj->IsLoaded()); | 765 ASSERT(!obj->IsLoaded()); |
| 766 } | 766 } |
| 767 | 767 |
| 768 } } // namespace v8::internal | 768 } } // namespace v8::internal |
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