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| 1 // Copyright 2007-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2007-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 28 #include "v8.h" | 28 #include "v8.h" |
| 29 #include "accessors.h" | 29 #include "accessors.h" |
| 30 #include "top.h" | 30 #include "top.h" |
| 31 | 31 |
| 32 #include "cctest.h" | 32 #include "cctest.h" |
| 33 | 33 |
| 34 | 34 |
| 35 using namespace v8::internal; | 35 using namespace v8::internal; |
| 36 | 36 |
| 37 | 37 |
| 38 static Object* AllocateAfterFailures() { | 38 static MaybeObject* AllocateAfterFailures() { |
| 39 static int attempts = 0; | 39 static int attempts = 0; |
| 40 if (++attempts < 3) return Failure::RetryAfterGC(); | 40 if (++attempts < 3) return Failure::RetryAfterGC(); |
| 41 | 41 |
| 42 // New space. | 42 // New space. |
| 43 NewSpace* new_space = Heap::new_space(); | 43 NewSpace* new_space = Heap::new_space(); |
| 44 static const int kNewSpaceFillerSize = ByteArray::SizeFor(0); | 44 static const int kNewSpaceFillerSize = ByteArray::SizeFor(0); |
| 45 while (new_space->Available() > kNewSpaceFillerSize) { | 45 while (new_space->Available() > kNewSpaceFillerSize) { |
| 46 int available_before = static_cast<int>(new_space->Available()); | 46 int available_before = static_cast<int>(new_space->Available()); |
| 47 CHECK(!Heap::AllocateByteArray(0)->IsFailure()); | 47 CHECK(!Heap::AllocateByteArray(0)->IsFailure()); |
| 48 if (available_before == new_space->Available()) { | 48 if (available_before == new_space->Available()) { |
| 49 // It seems that we are avoiding new space allocations when | 49 // It seems that we are avoiding new space allocations when |
| 50 // allocation is forced, so no need to fill up new space | 50 // allocation is forced, so no need to fill up new space |
| 51 // in order to make the test harder. | 51 // in order to make the test harder. |
| 52 break; | 52 break; |
| 53 } | 53 } |
| 54 } | 54 } |
| 55 CHECK(!Heap::AllocateByteArray(100)->IsFailure()); | 55 CHECK(!Heap::AllocateByteArray(100)->IsFailure()); |
| 56 CHECK(!Heap::AllocateFixedArray(100, NOT_TENURED)->IsFailure()); | 56 CHECK(!Heap::AllocateFixedArray(100, NOT_TENURED)->IsFailure()); |
| 57 | 57 |
| 58 // Make sure we can allocate through optimized allocation functions | 58 // Make sure we can allocate through optimized allocation functions |
| 59 // for specific kinds. | 59 // for specific kinds. |
| 60 CHECK(!Heap::AllocateFixedArray(100)->IsFailure()); | 60 CHECK(!Heap::AllocateFixedArray(100)->IsFailure()); |
| 61 CHECK(!Heap::AllocateHeapNumber(0.42)->IsFailure()); | 61 CHECK(!Heap::AllocateHeapNumber(0.42)->IsFailure()); |
| 62 CHECK(!Heap::AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure()); | 62 CHECK(!Heap::AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure()); |
| 63 Object* object = Heap::AllocateJSObject(*Top::object_function()); | 63 Object* object = |
| 64 Heap::AllocateJSObject(*Top::object_function())->ToObjectChecked(); |
| 64 CHECK(!Heap::CopyJSObject(JSObject::cast(object))->IsFailure()); | 65 CHECK(!Heap::CopyJSObject(JSObject::cast(object))->IsFailure()); |
| 65 | 66 |
| 66 // Old data space. | 67 // Old data space. |
| 67 OldSpace* old_data_space = Heap::old_data_space(); | 68 OldSpace* old_data_space = Heap::old_data_space(); |
| 68 static const int kOldDataSpaceFillerSize = ByteArray::SizeFor(0); | 69 static const int kOldDataSpaceFillerSize = ByteArray::SizeFor(0); |
| 69 while (old_data_space->Available() > kOldDataSpaceFillerSize) { | 70 while (old_data_space->Available() > kOldDataSpaceFillerSize) { |
| 70 CHECK(!Heap::AllocateByteArray(0, TENURED)->IsFailure()); | 71 CHECK(!Heap::AllocateByteArray(0, TENURED)->IsFailure()); |
| 71 } | 72 } |
| 72 CHECK(!Heap::AllocateRawAsciiString(100, TENURED)->IsFailure()); | 73 CHECK(!Heap::AllocateRawAsciiString(100, TENURED)->IsFailure()); |
| 73 | 74 |
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| 104 TEST(StressHandles) { | 105 TEST(StressHandles) { |
| 105 v8::Persistent<v8::Context> env = v8::Context::New(); | 106 v8::Persistent<v8::Context> env = v8::Context::New(); |
| 106 v8::HandleScope scope; | 107 v8::HandleScope scope; |
| 107 env->Enter(); | 108 env->Enter(); |
| 108 Handle<Object> o = Test(); | 109 Handle<Object> o = Test(); |
| 109 CHECK(o->IsSmi() && Smi::cast(*o)->value() == 42); | 110 CHECK(o->IsSmi() && Smi::cast(*o)->value() == 42); |
| 110 env->Exit(); | 111 env->Exit(); |
| 111 } | 112 } |
| 112 | 113 |
| 113 | 114 |
| 114 static Object* TestAccessorGet(Object* object, void*) { | 115 static MaybeObject* TestAccessorGet(Object* object, void*) { |
| 115 return AllocateAfterFailures(); | 116 return AllocateAfterFailures(); |
| 116 } | 117 } |
| 117 | 118 |
| 118 | 119 |
| 119 const AccessorDescriptor kDescriptor = { | 120 const AccessorDescriptor kDescriptor = { |
| 120 TestAccessorGet, | 121 TestAccessorGet, |
| 121 0, | 122 0, |
| 122 0 | 123 0 |
| 123 }; | 124 }; |
| 124 | 125 |
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| 206 if (index < blocks.length() - 1) { | 207 if (index < blocks.length() - 1) { |
| 207 blocks[index] = blocks.RemoveLast(); | 208 blocks[index] = blocks.RemoveLast(); |
| 208 } else { | 209 } else { |
| 209 blocks.RemoveLast(); | 210 blocks.RemoveLast(); |
| 210 } | 211 } |
| 211 } | 212 } |
| 212 } | 213 } |
| 213 | 214 |
| 214 CodeRange::TearDown(); | 215 CodeRange::TearDown(); |
| 215 } | 216 } |
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