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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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158 // behavior. | 158 // behavior. |
159 WeakReferenceCallback func = callback(); | 159 WeakReferenceCallback func = callback(); |
160 if (func == NULL) return false; | 160 if (func == NULL) return false; |
161 | 161 |
162 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); | 162 v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle()); |
163 { | 163 { |
164 // Forbid reuse of destroyed nodes as they might be already deallocated. | 164 // Forbid reuse of destroyed nodes as they might be already deallocated. |
165 // It's fine though to reuse nodes that were destroyed in weak callback | 165 // It's fine though to reuse nodes that were destroyed in weak callback |
166 // as those cannot be deallocated until we are back from the callback. | 166 // as those cannot be deallocated until we are back from the callback. |
167 set_first_free(NULL); | 167 set_first_free(NULL); |
| 168 if (first_deallocated()) { |
| 169 first_deallocated()->set_next(head()); |
| 170 } |
168 // Leaving V8. | 171 // Leaving V8. |
169 VMState state(EXTERNAL); | 172 VMState state(EXTERNAL); |
170 func(object, par); | 173 func(object, par); |
171 } | 174 } |
172 return true; | 175 return true; |
173 } | 176 } |
174 | 177 |
175 // Place the handle address first to avoid offset computation. | 178 // Place the handle address first to avoid offset computation. |
176 Object* object_; // Storage for object pointer. | 179 Object* object_; // Storage for object pointer. |
177 | 180 |
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263 Counters::global_handles.Increment(); | 266 Counters::global_handles.Increment(); |
264 Node* result; | 267 Node* result; |
265 if (first_free()) { | 268 if (first_free()) { |
266 // Take the first node in the free list. | 269 // Take the first node in the free list. |
267 result = first_free(); | 270 result = first_free(); |
268 set_first_free(result->next_free()); | 271 set_first_free(result->next_free()); |
269 } else if (first_deallocated()) { | 272 } else if (first_deallocated()) { |
270 // Next try deallocated list | 273 // Next try deallocated list |
271 result = first_deallocated(); | 274 result = first_deallocated(); |
272 set_first_deallocated(result->next_free()); | 275 set_first_deallocated(result->next_free()); |
| 276 ASSERT(result->next() == head()); |
273 set_head(result); | 277 set_head(result); |
274 } else { | 278 } else { |
275 // Allocate a new node. | 279 // Allocate a new node. |
276 result = pool_.Allocate(); | 280 result = pool_.Allocate(); |
277 result->set_next(head()); | 281 result->set_next(head()); |
278 set_head(result); | 282 set_head(result); |
279 } | 283 } |
280 result->Initialize(value); | 284 result->Initialize(value); |
281 return result->handle(); | 285 return result->handle(); |
282 } | 286 } |
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478 void GlobalHandles::RemoveObjectGroups() { | 482 void GlobalHandles::RemoveObjectGroups() { |
479 List<ObjectGroup*>* object_groups = ObjectGroups(); | 483 List<ObjectGroup*>* object_groups = ObjectGroups(); |
480 for (int i = 0; i< object_groups->length(); i++) { | 484 for (int i = 0; i< object_groups->length(); i++) { |
481 delete object_groups->at(i); | 485 delete object_groups->at(i); |
482 } | 486 } |
483 object_groups->Clear(); | 487 object_groups->Clear(); |
484 } | 488 } |
485 | 489 |
486 | 490 |
487 } } // namespace v8::internal | 491 } } // namespace v8::internal |
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