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Issue 390004: Fix warnings on Win64. (Closed)
Patch Set: Created 11 years, 1 month ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 2
3 #include <stdlib.h> 3 #include <stdlib.h>
4 4
5 #include "v8.h" 5 #include "v8.h"
6 6
7 #include "execution.h" 7 #include "execution.h"
8 #include "factory.h" 8 #include "factory.h"
9 #include "macro-assembler.h" 9 #include "macro-assembler.h"
10 #include "global-handles.h" 10 #include "global-handles.h"
(...skipping 244 matching lines...) Expand 10 before | Expand all | Expand 10 after
255 CHECK(Top::context()->global()->HasLocalProperty(obj_name)); 255 CHECK(Top::context()->global()->HasLocalProperty(obj_name));
256 CHECK(Top::context()->global()->GetProperty(obj_name)->IsJSObject()); 256 CHECK(Top::context()->global()->GetProperty(obj_name)->IsJSObject());
257 obj = JSObject::cast(Top::context()->global()->GetProperty(obj_name)); 257 obj = JSObject::cast(Top::context()->global()->GetProperty(obj_name));
258 prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot")); 258 prop_name = String::cast(Heap::LookupAsciiSymbol("theSlot"));
259 CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name)); 259 CHECK_EQ(Smi::FromInt(23), obj->GetProperty(prop_name));
260 } 260 }
261 261
262 262
263 static void VerifyStringAllocation(const char* string) { 263 static void VerifyStringAllocation(const char* string) {
264 String* s = String::cast(Heap::AllocateStringFromUtf8(CStrVector(string))); 264 String* s = String::cast(Heap::AllocateStringFromUtf8(CStrVector(string)));
265 CHECK_EQ(static_cast<int>(strlen(string)), s->length()); 265 CHECK_EQ(StrLength(string), s->length());
266 for (int index = 0; index < s->length(); index++) { 266 for (int index = 0; index < s->length(); index++) {
267 CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index)); } 267 CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index)); }
268 } 268 }
269 269
270 270
271 TEST(String) { 271 TEST(String) {
272 InitializeVM(); 272 InitializeVM();
273 273
274 VerifyStringAllocation("a"); 274 VerifyStringAllocation("a");
275 VerifyStringAllocation("ab"); 275 VerifyStringAllocation("ab");
276 VerifyStringAllocation("abc"); 276 VerifyStringAllocation("abc");
277 VerifyStringAllocation("abcd"); 277 VerifyStringAllocation("abcd");
278 VerifyStringAllocation("fiskerdrengen er paa havet"); 278 VerifyStringAllocation("fiskerdrengen er paa havet");
279 } 279 }
280 280
281 281
282 TEST(LocalHandles) { 282 TEST(LocalHandles) {
283 InitializeVM(); 283 InitializeVM();
284 284
285 v8::HandleScope scope; 285 v8::HandleScope scope;
286 const char* name = "Kasper the spunky"; 286 const char* name = "Kasper the spunky";
287 Handle<String> string = Factory::NewStringFromAscii(CStrVector(name)); 287 Handle<String> string = Factory::NewStringFromAscii(CStrVector(name));
288 CHECK_EQ(static_cast<int>(strlen(name)), string->length()); 288 CHECK_EQ(StrLength(name), string->length());
289 } 289 }
290 290
291 291
292 TEST(GlobalHandles) { 292 TEST(GlobalHandles) {
293 InitializeVM(); 293 InitializeVM();
294 294
295 Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk")); 295 Object* i = Heap::AllocateStringFromAscii(CStrVector("fisk"));
296 Object* u = Heap::AllocateHeapNumber(1.12344); 296 Object* u = Heap::AllocateHeapNumber(1.12344);
297 297
298 Handle<Object> h1 = GlobalHandles::Create(i); 298 Handle<Object> h1 = GlobalHandles::Create(i);
(...skipping 489 matching lines...) Expand 10 before | Expand all | Expand 10 after
788 objs[next_objs_index++] = 788 objs[next_objs_index++] =
789 Factory::NewStringFromAscii(CStrVector(str), TENURED); 789 Factory::NewStringFromAscii(CStrVector(str), TENURED);
790 delete[] str; 790 delete[] str;
791 791
792 // Add a Map object to look for. 792 // Add a Map object to look for.
793 objs[next_objs_index++] = Handle<Map>(HeapObject::cast(*objs[0])->map()); 793 objs[next_objs_index++] = Handle<Map>(HeapObject::cast(*objs[0])->map());
794 794
795 CHECK_EQ(objs_count, next_objs_index); 795 CHECK_EQ(objs_count, next_objs_index);
796 CHECK_EQ(objs_count, ObjectsFoundInHeap(objs, objs_count)); 796 CHECK_EQ(objs_count, ObjectsFoundInHeap(objs, objs_count));
797 } 797 }
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