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| 1 // Copyright 2007-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2007-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 41 | 41 |
| 42 // Callback function on handling weak global handles. | 42 // Callback function on handling weak global handles. |
| 43 // typedef bool (*WeakSlotCallback)(Object** pointer); | 43 // typedef bool (*WeakSlotCallback)(Object** pointer); |
| 44 | 44 |
| 45 // An object group is treated like a single JS object: if one of object in | 45 // An object group is treated like a single JS object: if one of object in |
| 46 // the group is alive, all objects in the same group are considered alive. | 46 // the group is alive, all objects in the same group are considered alive. |
| 47 // An object group is used to simulate object relationship in a DOM tree. | 47 // An object group is used to simulate object relationship in a DOM tree. |
| 48 class ObjectGroup : public Malloced { | 48 class ObjectGroup : public Malloced { |
| 49 public: | 49 public: |
| 50 ObjectGroup() : objects_(4) {} | 50 ObjectGroup() : objects_(4) {} |
| 51 explicit ObjectGroup(size_t capacity) : objects_(capacity) {} | 51 explicit ObjectGroup(size_t capacity) |
| 52 : objects_(static_cast<int>(capacity)) { } |
| 52 | 53 |
| 53 List<Object**> objects_; | 54 List<Object**> objects_; |
| 54 }; | 55 }; |
| 55 | 56 |
| 56 | 57 |
| 57 typedef void (*WeakReferenceGuest)(Object* object, void* parameter); | 58 typedef void (*WeakReferenceGuest)(Object* object, void* parameter); |
| 58 | 59 |
| 59 class GlobalHandles : public AllStatic { | 60 class GlobalHandles : public AllStatic { |
| 60 public: | 61 public: |
| 61 // Creates a new global handle that is alive until Destroy is called. | 62 // Creates a new global handle that is alive until Destroy is called. |
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| 168 static Node* first_deallocated() { return first_deallocated_; } | 169 static Node* first_deallocated() { return first_deallocated_; } |
| 169 static void set_first_deallocated(Node* value) { | 170 static void set_first_deallocated(Node* value) { |
| 170 first_deallocated_ = value; | 171 first_deallocated_ = value; |
| 171 } | 172 } |
| 172 }; | 173 }; |
| 173 | 174 |
| 174 | 175 |
| 175 } } // namespace v8::internal | 176 } } // namespace v8::internal |
| 176 | 177 |
| 177 #endif // V8_GLOBAL_HANDLES_H_ | 178 #endif // V8_GLOBAL_HANDLES_H_ |
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