| Index: src/strtod.cc
|
| diff --git a/src/strtod.cc b/src/strtod.cc
|
| index 9af2fc31f34de52536eee0b47847e940066c451c..ae278bd98cf657b6a5f92705e53d8e1df0c48779 100644
|
| --- a/src/strtod.cc
|
| +++ b/src/strtod.cc
|
| @@ -152,11 +152,13 @@ uint64_t ReadUint64(Vector<const char> buffer) {
|
| static bool DoubleStrtod(Vector<const char> trimmed,
|
| int exponent,
|
| double* result) {
|
| -#if defined(V8_TARGET_ARCH_IA32) && !defined(WIN32)
|
| +#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) && !defined(WIN32)
|
| // On x86 the floating-point stack can be 64 or 80 bits wide. If it is
|
| // 80 bits wide (as is the case on Linux) then double-rounding occurs and the
|
| // result is not accurate.
|
| // We know that Windows32 uses 64 bits and is therefore accurate.
|
| + // Note that the ARM simulator is compiled for 32bits. It therefore exhibits
|
| + // the same problem.
|
| return false;
|
| #endif
|
| if (trimmed.length() <= kMaxExactDoubleIntegerDecimalDigits) {
|
|
|