Index: WebCore/html/HTMLMediaElement.cpp |
=================================================================== |
--- WebCore/html/HTMLMediaElement.cpp (revision 69498) |
+++ WebCore/html/HTMLMediaElement.cpp (working copy) |
@@ -112,7 +112,6 @@ |
, m_playing(false) |
, m_isWaitingUntilMediaCanStart(false) |
, m_shouldDelayLoadEvent(false) |
- , m_isWaitingToDecrementLoadEventDelayCount(false) |
, m_haveFiredLoadedData(false) |
, m_inActiveDocument(true) |
, m_autoplaying(true) |
@@ -372,15 +371,6 @@ |
void HTMLMediaElement::asyncEventTimerFired(Timer<HTMLMediaElement>*) |
{ |
- // If we are waiting to release our delay on the load event, do that first and post |
- // the pending events on the next go around. |
- if (m_isWaitingToDecrementLoadEventDelayCount) { |
- setShouldDelayLoadEvent(false); |
- if (!m_asyncEventTimer.isActive()) |
- m_asyncEventTimer.startOneShot(0); |
- return; |
- } |
- |
Vector<RefPtr<Event> > pendingEvents; |
ExceptionCode ec = 0; |
@@ -2112,22 +2102,7 @@ |
if (m_shouldDelayLoadEvent == shouldDelay) |
return; |
- // Don't decrement the load event delay if we are in the middle of a callback from |
- // the media engine. The load event is sent synchronously and may trigger a script that |
- // causes the document to be come inactive and that will clear the media engine, causing |
- // the return to be a rough one. |
- if (!shouldDelay && processingMediaPlayerCallback()) { |
- m_isWaitingToDecrementLoadEventDelayCount = true; |
- |
- // Instead of creating yet-another-timer, reuse the async event timer which is always |
- // used as a one-shot. |
- if (!m_asyncEventTimer.isActive()) |
- m_asyncEventTimer.startOneShot(0); |
- return; |
- } |
- |
m_shouldDelayLoadEvent = shouldDelay; |
- m_isWaitingToDecrementLoadEventDelayCount = false; |
if (shouldDelay) |
document()->incrementLoadEventDelayCount(); |
else |