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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file contains the definition of the IdAllocator class. | 5 // This file contains the definition of the IdAllocator class. |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ | 7 #ifndef GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ |
| 8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ | 8 #define GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ |
| 9 | 9 |
| 10 #include <vector> | 10 #include <vector> |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "gpu/command_buffer/common/types.h" | 12 #include "gpu/command_buffer/common/types.h" |
| 13 #include "gpu/command_buffer/common/resource.h" | 13 #include "gpu/command_buffer/common/resource.h" |
| 14 | 14 |
| 15 namespace gpu { | 15 namespace gpu { |
| 16 | 16 |
| 17 // A class to manage the allocation of resource IDs. It uses a bitfield stored | 17 // A class to manage the allocation of resource IDs. It uses a bitfield stored |
| 18 // into a vector of unsigned ints. | 18 // into a vector of unsigned ints. |
| 19 class IdAllocator { | 19 class IdAllocator { |
| 20 public: | 20 public: |
| 21 IdAllocator(); | 21 IdAllocator(); |
| 22 | 22 |
| 23 // Allocates a new resource ID. | 23 // Allocates a new resource ID. |
| 24 gpu::ResourceId AllocateID() { | 24 ResourceId AllocateID() { |
| 25 unsigned int bit = FindFirstFree(); | 25 unsigned int bit = FindFirstFree(); |
| 26 SetBit(bit, true); | 26 SetBit(bit, true); |
| 27 return bit; | 27 return bit; |
| 28 } | 28 } |
| 29 | 29 |
| 30 // Frees a resource ID. | 30 // Frees a resource ID. |
| 31 void FreeID(gpu::ResourceId id) { | 31 void FreeID(ResourceId id) { |
| 32 SetBit(id, false); | 32 SetBit(id, false); |
| 33 } | 33 } |
| 34 | 34 |
| 35 // Checks whether or not a resource ID is in use. | 35 // Checks whether or not a resource ID is in use. |
| 36 bool InUse(gpu::ResourceId id) { | 36 bool InUse(ResourceId id) { |
| 37 return GetBit(id); | 37 return GetBit(id); |
| 38 } | 38 } |
| 39 private: | 39 private: |
| 40 void SetBit(unsigned int bit, bool value); | 40 void SetBit(unsigned int bit, bool value); |
| 41 bool GetBit(unsigned int bit) const; | 41 bool GetBit(unsigned int bit) const; |
| 42 unsigned int FindFirstFree() const; | 42 unsigned int FindFirstFree() const; |
| 43 | 43 |
| 44 std::vector<Uint32> bitmap_; | 44 std::vector<Uint32> bitmap_; |
| 45 DISALLOW_COPY_AND_ASSIGN(IdAllocator); | 45 DISALLOW_COPY_AND_ASSIGN(IdAllocator); |
| 46 }; | 46 }; |
| 47 | 47 |
| 48 } // namespace gpu | 48 } // namespace gpu |
| 49 | 49 |
| 50 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ | 50 #endif // GPU_COMMAND_BUFFER_CLIENT_ID_ALLOCATOR_H_ |
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