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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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29 | 29 |
30 #include "accessors.h" | 30 #include "accessors.h" |
31 #include "api.h" | 31 #include "api.h" |
32 #include "bootstrapper.h" | 32 #include "bootstrapper.h" |
33 #include "compiler.h" | 33 #include "compiler.h" |
34 #include "debug.h" | 34 #include "debug.h" |
35 #include "execution.h" | 35 #include "execution.h" |
36 #include "global-handles.h" | 36 #include "global-handles.h" |
37 #include "macro-assembler.h" | 37 #include "macro-assembler.h" |
38 #include "natives.h" | 38 #include "natives.h" |
| 39 #include "snapshot.h" |
39 | 40 |
40 namespace v8 { | 41 namespace v8 { |
41 namespace internal { | 42 namespace internal { |
42 | 43 |
43 // A SourceCodeCache uses a FixedArray to store pairs of | 44 // A SourceCodeCache uses a FixedArray to store pairs of |
44 // (AsciiString*, JSFunction*), mapping names of native code files | 45 // (AsciiString*, JSFunction*), mapping names of native code files |
45 // (runtime.js, etc.) to precompiled functions. Instead of mapping | 46 // (runtime.js, etc.) to precompiled functions. Instead of mapping |
46 // names to functions it might make sense to let the JS2C tool | 47 // names to functions it might make sense to let the JS2C tool |
47 // generate an index for each native JS file. | 48 // generate an index for each native JS file. |
48 class SourceCodeCache BASE_EMBEDDED { | 49 class SourceCodeCache BASE_EMBEDDED { |
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85 } | 86 } |
86 | 87 |
87 private: | 88 private: |
88 Script::Type type_; | 89 Script::Type type_; |
89 FixedArray* cache_; | 90 FixedArray* cache_; |
90 DISALLOW_COPY_AND_ASSIGN(SourceCodeCache); | 91 DISALLOW_COPY_AND_ASSIGN(SourceCodeCache); |
91 }; | 92 }; |
92 | 93 |
93 static SourceCodeCache natives_cache(Script::TYPE_NATIVE); | 94 static SourceCodeCache natives_cache(Script::TYPE_NATIVE); |
94 static SourceCodeCache extensions_cache(Script::TYPE_EXTENSION); | 95 static SourceCodeCache extensions_cache(Script::TYPE_EXTENSION); |
| 96 // This is for delete, not delete[]. |
| 97 static List<char*>* delete_these_non_arrays_on_tear_down = NULL; |
95 | 98 |
96 | 99 |
97 Handle<String> Bootstrapper::NativesSourceLookup(int index) { | 100 Handle<String> Bootstrapper::NativesSourceLookup(int index) { |
98 ASSERT(0 <= index && index < Natives::GetBuiltinsCount()); | 101 ASSERT(0 <= index && index < Natives::GetBuiltinsCount()); |
99 if (Heap::natives_source_cache()->get(index)->IsUndefined()) { | 102 if (Heap::natives_source_cache()->get(index)->IsUndefined()) { |
100 Handle<String> source_code = | 103 if (!Snapshot::IsEnabled || FLAG_new_snapshot) { |
101 Factory::NewStringFromAscii(Natives::GetScriptSource(index)); | 104 if (delete_these_non_arrays_on_tear_down == NULL) { |
102 Heap::natives_source_cache()->set(index, *source_code); | 105 delete_these_non_arrays_on_tear_down = new List<char*>(2); |
| 106 } |
| 107 // We can use external strings for the natives. |
| 108 NativesExternalStringResource* resource = |
| 109 new NativesExternalStringResource( |
| 110 Natives::GetScriptSource(index).start()); |
| 111 // The resources are small objects and we only make a fixed number of |
| 112 // them, but lets clean them up on exit for neatness. |
| 113 delete_these_non_arrays_on_tear_down-> |
| 114 Add(reinterpret_cast<char*>(resource)); |
| 115 Handle<String> source_code = |
| 116 Factory::NewExternalStringFromAscii(resource); |
| 117 Heap::natives_source_cache()->set(index, *source_code); |
| 118 } else { |
| 119 // Old snapshot code can't cope with external strings at all. |
| 120 Handle<String> source_code = |
| 121 Factory::NewStringFromAscii(Natives::GetScriptSource(index)); |
| 122 Heap::natives_source_cache()->set(index, *source_code); |
| 123 } |
103 } | 124 } |
104 Handle<Object> cached_source(Heap::natives_source_cache()->get(index)); | 125 Handle<Object> cached_source(Heap::natives_source_cache()->get(index)); |
105 return Handle<String>::cast(cached_source); | 126 return Handle<String>::cast(cached_source); |
106 } | 127 } |
107 | 128 |
108 | 129 |
109 bool Bootstrapper::NativesCacheLookup(Vector<const char> name, | 130 bool Bootstrapper::NativesCacheLookup(Vector<const char> name, |
110 Handle<JSFunction>* handle) { | 131 Handle<JSFunction>* handle) { |
111 return natives_cache.Lookup(name, handle); | 132 return natives_cache.Lookup(name, handle); |
112 } | 133 } |
113 | 134 |
114 | 135 |
115 void Bootstrapper::NativesCacheAdd(Vector<const char> name, | 136 void Bootstrapper::NativesCacheAdd(Vector<const char> name, |
116 Handle<JSFunction> fun) { | 137 Handle<JSFunction> fun) { |
117 natives_cache.Add(name, fun); | 138 natives_cache.Add(name, fun); |
118 } | 139 } |
119 | 140 |
120 | 141 |
121 void Bootstrapper::Initialize(bool create_heap_objects) { | 142 void Bootstrapper::Initialize(bool create_heap_objects) { |
122 natives_cache.Initialize(create_heap_objects); | 143 natives_cache.Initialize(create_heap_objects); |
123 extensions_cache.Initialize(create_heap_objects); | 144 extensions_cache.Initialize(create_heap_objects); |
124 } | 145 } |
125 | 146 |
126 | 147 |
127 void Bootstrapper::TearDown() { | 148 void Bootstrapper::TearDown() { |
| 149 if (delete_these_non_arrays_on_tear_down != NULL) { |
| 150 int len = delete_these_non_arrays_on_tear_down->length(); |
| 151 ASSERT(len < 20); // Don't use this mechanism for unbounded allocations. |
| 152 for (int i = 0; i < len; i++) { |
| 153 delete delete_these_non_arrays_on_tear_down->at(i); |
| 154 } |
| 155 delete delete_these_non_arrays_on_tear_down; |
| 156 delete_these_non_arrays_on_tear_down = NULL; |
| 157 } |
| 158 |
128 natives_cache.Initialize(false); // Yes, symmetrical | 159 natives_cache.Initialize(false); // Yes, symmetrical |
129 extensions_cache.Initialize(false); | 160 extensions_cache.Initialize(false); |
130 } | 161 } |
131 | 162 |
132 | 163 |
133 // Pending fixups are code positions that refer to builtin code | 164 // Pending fixups are code positions that refer to builtin code |
134 // objects that were not available at the time the code was generated. | 165 // objects that were not available at the time the code was generated. |
135 // The pending list is processed whenever an environment has been | 166 // The pending list is processed whenever an environment has been |
136 // created. | 167 // created. |
137 class PendingFixups : public AllStatic { | 168 class PendingFixups : public AllStatic { |
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1602 } | 1633 } |
1603 | 1634 |
1604 | 1635 |
1605 // Restore statics that are thread local. | 1636 // Restore statics that are thread local. |
1606 char* Genesis::RestoreState(char* from) { | 1637 char* Genesis::RestoreState(char* from) { |
1607 current_ = *reinterpret_cast<Genesis**>(from); | 1638 current_ = *reinterpret_cast<Genesis**>(from); |
1608 return from + sizeof(current_); | 1639 return from + sizeof(current_); |
1609 } | 1640 } |
1610 | 1641 |
1611 } } // namespace v8::internal | 1642 } } // namespace v8::internal |
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