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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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30 #include "accessors.h" | 30 #include "accessors.h" |
31 #include "api.h" | 31 #include "api.h" |
32 #include "arguments.h" | 32 #include "arguments.h" |
33 #include "bootstrapper.h" | 33 #include "bootstrapper.h" |
34 #include "compiler.h" | 34 #include "compiler.h" |
35 #include "debug.h" | 35 #include "debug.h" |
36 #include "execution.h" | 36 #include "execution.h" |
37 #include "global-handles.h" | 37 #include "global-handles.h" |
38 #include "natives.h" | 38 #include "natives.h" |
39 #include "runtime.h" | 39 #include "runtime.h" |
| 40 #include "stub-cache.h" |
40 | 41 |
41 namespace v8 { | 42 namespace v8 { |
42 namespace internal { | 43 namespace internal { |
43 | 44 |
44 | 45 |
45 v8::ImplementationUtilities::HandleScopeData HandleScope::current_ = | 46 v8::ImplementationUtilities::HandleScopeData HandleScope::current_ = |
46 { -1, NULL, NULL }; | 47 { -1, NULL, NULL }; |
47 | 48 |
48 | 49 |
49 int HandleScope::NumberOfHandles() { | 50 int HandleScope::NumberOfHandles() { |
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680 KEEP_INOBJECT_PROPERTIES, | 681 KEEP_INOBJECT_PROPERTIES, |
681 expected_additional_properties); | 682 expected_additional_properties); |
682 has_been_transformed_ = true; | 683 has_been_transformed_ = true; |
683 | 684 |
684 } else { | 685 } else { |
685 has_been_transformed_ = false; | 686 has_been_transformed_ = false; |
686 } | 687 } |
687 } | 688 } |
688 | 689 |
689 | 690 |
| 691 Handle<Code> ComputeLazyCompile(int argc) { |
| 692 CALL_HEAP_FUNCTION(StubCache::ComputeLazyCompile(argc), Code); |
| 693 } |
| 694 |
| 695 |
690 OptimizedObjectForAddingMultipleProperties:: | 696 OptimizedObjectForAddingMultipleProperties:: |
691 ~OptimizedObjectForAddingMultipleProperties() { | 697 ~OptimizedObjectForAddingMultipleProperties() { |
692 // Reoptimize the object to allow fast property access. | 698 // Reoptimize the object to allow fast property access. |
693 if (has_been_transformed_) { | 699 if (has_been_transformed_) { |
694 TransformToFastProperties(object_, unused_property_fields_); | 700 TransformToFastProperties(object_, unused_property_fields_); |
695 } | 701 } |
696 } | 702 } |
697 | 703 |
698 | 704 |
699 void LoadLazy(Handle<JSObject> obj, bool* pending_exception) { | 705 void LoadLazy(Handle<JSObject> obj, bool* pending_exception) { |
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772 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); | 778 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
773 obj->set_map(*new_map); | 779 obj->set_map(*new_map); |
774 new_map->set_needs_loading(true); | 780 new_map->set_needs_loading(true); |
775 // Store the lazy loading info in the constructor field. We'll | 781 // Store the lazy loading info in the constructor field. We'll |
776 // reestablish the constructor from the fixed array after loading. | 782 // reestablish the constructor from the fixed array after loading. |
777 new_map->set_constructor(*arr); | 783 new_map->set_constructor(*arr); |
778 ASSERT(!obj->IsLoaded()); | 784 ASSERT(!obj->IsLoaded()); |
779 } | 785 } |
780 | 786 |
781 } } // namespace v8::internal | 787 } } // namespace v8::internal |
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