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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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172 info_ = info; | 172 info_ = info; |
173 ASSERT(allocator_ == NULL); | 173 ASSERT(allocator_ == NULL); |
174 RegisterAllocator register_allocator(this); | 174 RegisterAllocator register_allocator(this); |
175 allocator_ = ®ister_allocator; | 175 allocator_ = ®ister_allocator; |
176 ASSERT(frame_ == NULL); | 176 ASSERT(frame_ == NULL); |
177 frame_ = new VirtualFrame(); | 177 frame_ = new VirtualFrame(); |
178 set_in_spilled_code(false); | 178 set_in_spilled_code(false); |
179 | 179 |
180 // Adjust for function-level loop nesting. | 180 // Adjust for function-level loop nesting. |
181 ASSERT_EQ(0, loop_nesting_); | 181 ASSERT_EQ(0, loop_nesting_); |
182 loop_nesting_ = info->loop_nesting(); | 182 loop_nesting_ = info->is_in_loop() ? 1 : 0; |
183 | 183 |
184 JumpTarget::set_compiling_deferred_code(false); | 184 JumpTarget::set_compiling_deferred_code(false); |
185 | 185 |
186 #ifdef DEBUG | 186 #ifdef DEBUG |
187 if (strlen(FLAG_stop_at) > 0 && | 187 if (strlen(FLAG_stop_at) > 0 && |
188 info->function()->name()->IsEqualTo(CStrVector(FLAG_stop_at))) { | 188 info->function()->name()->IsEqualTo(CStrVector(FLAG_stop_at))) { |
189 frame_->SpillAll(); | 189 frame_->SpillAll(); |
190 __ int3(); | 190 __ int3(); |
191 } | 191 } |
192 #endif | 192 #endif |
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351 // compile an artificial return statement just above, and (b) there | 351 // compile an artificial return statement just above, and (b) there |
352 // are return statements in the body but (c) they are all shadowed. | 352 // are return statements in the body but (c) they are all shadowed. |
353 Result return_value; | 353 Result return_value; |
354 function_return_.Bind(&return_value); | 354 function_return_.Bind(&return_value); |
355 GenerateReturnSequence(&return_value); | 355 GenerateReturnSequence(&return_value); |
356 } | 356 } |
357 } | 357 } |
358 } | 358 } |
359 | 359 |
360 // Adjust for function-level loop nesting. | 360 // Adjust for function-level loop nesting. |
361 ASSERT_EQ(loop_nesting_, info->loop_nesting()); | 361 ASSERT_EQ(loop_nesting_, info->is_in_loop() ? 1 : 0); |
362 loop_nesting_ = 0; | 362 loop_nesting_ = 0; |
363 | 363 |
364 // Code generation state must be reset. | 364 // Code generation state must be reset. |
365 ASSERT(state_ == NULL); | 365 ASSERT(state_ == NULL); |
366 ASSERT(!function_return_is_shadowed_); | 366 ASSERT(!function_return_is_shadowed_); |
367 function_return_.Unuse(); | 367 function_return_.Unuse(); |
368 DeleteFrame(); | 368 DeleteFrame(); |
369 | 369 |
370 // Process any deferred code using the register allocator. | 370 // Process any deferred code using the register allocator. |
371 if (!HasStackOverflow()) { | 371 if (!HasStackOverflow()) { |
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10136 masm.GetCode(&desc); | 10136 masm.GetCode(&desc); |
10137 // Call the function from C++. | 10137 // Call the function from C++. |
10138 return FUNCTION_CAST<MemCopyFunction>(buffer); | 10138 return FUNCTION_CAST<MemCopyFunction>(buffer); |
10139 } | 10139 } |
10140 | 10140 |
10141 #undef __ | 10141 #undef __ |
10142 | 10142 |
10143 } } // namespace v8::internal | 10143 } } // namespace v8::internal |
10144 | 10144 |
10145 #endif // V8_TARGET_ARCH_IA32 | 10145 #endif // V8_TARGET_ARCH_IA32 |
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