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Unified Diff: import/build.scons

Issue 354011: This change kills the SCons build, since we have switched completely... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/o3d/
Patch Set: Created 11 years, 1 month ago
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Index: import/build.scons
===================================================================
--- import/build.scons (revision 30708)
+++ import/build.scons (working copy)
@@ -1,152 +0,0 @@
-# Copyright 2009, Google Inc.
-# All rights reserved.
-#
-# Redistribution and use in source and binary forms, with or without
-# modification, are permitted provided that the following conditions are
-# met:
-#
-# * Redistributions of source code must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-# * Redistributions in binary form must reproduce the above
-# copyright notice, this list of conditions and the following disclaimer
-# in the documentation and/or other materials provided with the
-# distribution.
-# * Neither the name of Google Inc. nor the names of its
-# contributors may be used to endorse or promote products derived from
-# this software without specific prior written permission.
-#
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-
-Import('env')
-env.SConscript('fcollada.scons', exports=['env'])
-
-env.Append(
- CPPPATH=[
- env.Dir('$CG_DIR/include'),
- env.Dir('$COLLADA_DIR'),
- env.Dir('$COLLADA_DIR/LibXML/include'),
- env.Dir('$ZLIB_DIR'),
- # Include path for generated headers.
- env.Dir('$OBJ_ROOT/compiler/technique'),
- # Include path for Antlr C runtime headers.
- env.Dir('$ANTLRLIBC_DIR/include'),
- ],
-)
-
-# Add renderer-specific includes to the environment.
-env.Append(CPPPATH = env['RENDERER_INCLUDE_PATH'])
-
-if env.Bit('windows'):
- env.Append(
- CCFLAGS = [
- '/Ylo3dImport',
- '/FIimport/cross/precompile.h',
- ],
- )
- pch, pch_obj = env.PCH('cross/precompile.cc')
- env['PCH'] = pch
- env['PCHSTOP'] = 'import/cross/precompile.h'
-else:
- pch_obj = 'cross/precompile.cc'
- env.Append(CCFLAGS = [['-include', 'import/cross/precompile.h']])
-
-collada_inputs = [
- 'cross/collada.cc',
- 'cross/collada_zip_archive.cc',
- 'cross/zip_archive.cc',
- 'cross/gz_compressor.cc',
- 'cross/file_output_stream_processor.cc',
- 'cross/tar_generator.cc',
- 'cross/targz_generator.cc',
-]
-
-serialization_objects_inputs = [
- 'cross/camera_info.cc',
- 'cross/destination_buffer.cc',
- 'cross/json_object.cc',
-]
-
-archive_inputs = [
- pch_obj,
-
- 'cross/archive_processor.cc',
- 'cross/archive_request.cc',
- 'cross/gz_decompressor.cc',
- 'cross/memory_stream.cc',
- 'cross/main_thread_archive_callback_client.cc',
- 'cross/raw_data.cc',
- 'cross/tar_processor.cc',
- 'cross/targz_processor.cc',
- 'cross/threaded_stream_processor.cc',
-]
-
-conditioner_inputs = ['cross/collada_conditioner.cc']
-
-if env.Bit('mac'):
- conditioner_inputs += [
- 'mac/collada_conditioner_mac.mm',
- ]
- FRAMEWORKS = [
- 'Foundation'
- ]
-
-if env.Bit('windows'):
- conditioner_inputs += [
- 'win/collada_conditioner_win.cc',
- ]
-
-if env.Bit('linux'):
- conditioner_inputs += [
- 'linux/collada_conditioner_linux.cc',
- ]
-
-# Build a library called 'o3dImport' from the input sources.
-env.ComponentLibrary('o3dImport', collada_inputs)
-env.ComponentLibrary('o3dSerializationObjects', serialization_objects_inputs)
-env.ComponentLibrary('o3dArchive', archive_inputs)
-
-# Build a library that ONLY includes the stubbed-out conditioner code
-# TODO: merge this back into o3dImport as soon as the import
-# lib is no longer needed by the plugin.
-env.ComponentLibrary('o3dImportNoConditioner',
- ['cross/collada_conditioner_stub.cc'])
-
-# Build a library that ONLY includes the active conditioner code
-# TODO: merge this back into o3dImport as soon as the import
-# lib is no longer needed by the plugin.
-conditioner_lib = env.ComponentLibrary('o3dImportConditioner',
- conditioner_inputs)
-
-# The conditioner needs these regardless of what renderer we're
-# building for.
-if env.Bit('windows'):
- env.Requires(conditioner_lib,
- env.Replicate('$ARTIFACTS_DIR',
- ['$CG_DIR/bin/cgc.exe',
- '$CG_DIR/bin/cg.dll',
- '$CG_DIR/bin/cgGL.dll',
- '$GLEW_DIR/bin/glew32.dll',
- ]))
-
-if env.Bit('linux'):
- env.Requires(conditioner_lib,
- env.Replicate('$ARTIFACTS_DIR', ['$CG_DIR/bin/cgc',
- '$CG_DIR/lib/libCg.so',
- '$CG_DIR/lib/libCgGL.so',
- '$GLEW_DIR/lib/libGLEW.so.1.5',
- ]))
-
-if env.Bit('mac'):
- env.Requires(conditioner_lib,
- env.Replicate('$ARTIFACTS_DIR', ['$CG_DIR/bin/cgc']))
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