Index: converter/build.scons |
=================================================================== |
--- converter/build.scons (revision 30708) |
+++ converter/build.scons (working copy) |
@@ -1,187 +0,0 @@ |
-# Copyright 2009, Google Inc. |
-# All rights reserved. |
-# |
-# Redistribution and use in source and binary forms, with or without |
-# modification, are permitted provided that the following conditions are |
-# met: |
-# |
-# * Redistributions of source code must retain the above copyright |
-# notice, this list of conditions and the following disclaimer. |
-# * Redistributions in binary form must reproduce the above |
-# copyright notice, this list of conditions and the following disclaimer |
-# in the documentation and/or other materials provided with the |
-# distribution. |
-# * Neither the name of Google Inc. nor the names of its |
-# contributors may be used to endorse or promote products derived from |
-# this software without specific prior written permission. |
-# |
-# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- |
- |
-Import('env') |
- |
-env.Append( |
- LIBPATH = [ |
- '$NACL_LIB_DIR', |
- '$ANTLRLIBC_DIR/lib', |
- '$OBJ_ROOT/compiler/technique', |
- '$OBJ_ROOT/compiler/antlr', |
- '$CG_DIR/lib', |
- ], |
- LIBS = [ |
- 'o3dConvert', |
- 'o3dCore', |
- 'o3dArchive', |
- 'o3dImport', |
- 'o3dImportConditioner', |
- 'o3dCorePlatform', |
- 'o3dSerializer', |
- 'o3dSerializationObjects', |
- 'o3dCore', # Archive and Core are mutually dependent so Core appears twice. |
- 'o3dUtils', |
- 'o3d_base', |
- 'FColladaU', |
- 'technique', |
- 'antlr3c', |
- 'google_nacl_imc', |
- 'skia', |
- ] + env['ICU_LIBS'], |
-) |
- |
-# add renderer specific libraries and includes to the linker environment |
-env.Append(CPPPATH = env['RENDERER_INCLUDE_PATH'], |
- LIBPATH = env['RENDERER_LIB_PATH'], |
- LIBS = env['RENDERER_LIBS']) |
- |
-if env.Bit('windows'): |
- env.Append( |
- CCFLAGS=['/Wp64', '/D_CRT_SECURE_NO_WARNINGS'], |
- LINKFLAGS=['/SUBSYSTEM:CONSOLE'], |
- LIBS = [ |
- 'cg', |
- 'cgGL', |
- 'd3dx9', |
- 'ole32', |
- ], |
- ) |
- |
-if env.Bit('mac'): |
- env.Append( |
- LINKFLAGS = ['-F$CG_DIR'], |
- FRAMEWORKS = [ |
- 'ApplicationServices', |
- 'Cg', |
- 'Cocoa', |
- 'Foundation', |
- 'OpenGL', |
- ], |
- LIBS = [ |
- 'event', |
- ], |
- ) |
- |
-if env.Bit('linux'): |
- env.Append( |
- LIBS = [ |
- 'event', |
- ], |
- ) |
- |
-inputs = [ |
- 'cross/converter.cc', |
- 'cross/renderer_stub.cc', |
- 'cross/buffer_stub.cc', |
- 'cross/texture_stub.cc', |
- ] |
- |
-# Create converter library. |
-lib = env.ComponentLibrary('o3dConvert', inputs) |
- |
-# Create a target executable program called 'o3dConverter' |
-if env.Bit('mac'): |
- exe = env.ComponentProgram('o3dConverter', |
- ['mac/converter_main.mm', |
- 'cross/converter_main.cc', |
- ]) |
- # Fix executable to look for Cg.framework in the appropriate place. |
- exe_fix = env.Command('$ARTIFACTS_DIR/converter/fixed_exe.stamp', |
- [exe], [ |
- '/usr/bin/install_name_tool' |
- ' -change ' |
- '@executable_path/../Library/Frameworks/Cg.framework/Cg ' |
- '@executable_path/Frameworks/Cg.framework/Cg ' |
- "$SOURCE", |
- 'touch $TARGET', |
- ]) |
- # Copy the resulting executable to the Artifacts directory. |
- exe_install = env.Replicate('$ARTIFACTS_DIR/converter', [exe]) |
- env.Depends(exe_install, exe_fix) |
-else: |
- exe = env.ComponentProgram('o3dConverter', ['cross/converter_main.cc']) |
- # Copy the resulting executable to the Artifacts directory. |
- exe_install = env.Replicate('$ARTIFACTS_DIR', [exe]) |
- |
-# Create a target executable program called 'o3dVerifier' |
-if env.Bit('mac'): |
- verifier_exe = env.ComponentProgram('o3dVerifier', |
- ['mac/converter_main.mm', |
- 'cross/verifier_main.cc', |
- ]) |
- # Copy the resulting executable to the Artifacts directory. |
- verifier_exe_install = env.Replicate('$ARTIFACTS_DIR/converter', |
- [verifier_exe]) |
- verifier_exe_fix = env.Command('$ARTIFACTS_DIR/converter/verifier_exe.stamp', |
- [verifier_exe_install], [ |
- '/usr/bin/install_name_tool' |
- ' -change ' |
- '@executable_path/../Library/Frameworks/Cg.framework/Cg ' |
- '@executable_path/Frameworks/Cg.framework/Cg ' |
- "$SOURCE", |
- 'touch $TARGET', |
- ]) |
-else: |
- verifier_exe = env.ComponentProgram('o3dVerifier', ['cross/verifier_main.cc']) |
- # Copy the resulting executable to the Artifacts directory. |
- verifier_exe_install = env.Replicate('$ARTIFACTS_DIR', [verifier_exe]) |
- |
-# Put the Cg DLL's, cgc and the d3dx9 DLL there as well. |
-if env.Bit('windows'): |
- env.Requires(exe_install, env.Replicate( |
- '$ARTIFACTS_DIR', [ |
- '$CG_DIR/bin/cgc.exe', |
- '$CG_DIR/bin/cg.dll', |
- '$CG_DIR/bin/cgGL.dll', |
- ])) |
- |
-if env.Bit('mac'): |
- env.Requires( |
- exe_install, |
- env.Command(env.Dir('$ARTIFACTS_DIR/converter/Frameworks'), |
- env.Dir("$CG_DIR/Cg.framework"), |
- [ # Copy in a Cg framework for the converter to use. |
- 'ditto --arch i386 "$CG_DIR/Cg.framework" ' |
- '"$ARTIFACTS_DIR/converter/Frameworks/Cg.framework"', |
- ])) |
- env.Requires(exe_install, env.Replicate( |
- '$ARTIFACTS_DIR/converter', [ |
- '$CG_DIR/bin/cgc', |
- ])) |
- |
-if env.Bit('linux'): |
- env.Requires(exe_install, env.Replicate( |
- '$ARTIFACTS_DIR', [ |
- '$CG_DIR/bin/cgc', |
- '$CG_DIR/lib/libCg.so', |
- '$CG_DIR/lib/libCgGL.so', |
- '$GLEW_DIR/lib/libGLEW.so.1.5', |
- ])) |