| OLD | NEW |
| 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ | 5 #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |
| 6 #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ | 6 #define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |
| 7 | 7 |
| 8 #include <ws2tcpip.h> | 8 #include <ws2tcpip.h> |
| 9 | 9 |
| 10 #include "base/object_watcher.h" | 10 #include "base/object_watcher.h" |
| 11 #include "net/base/address_list.h" | 11 #include "net/base/address_list.h" |
| 12 #include "net/base/completion_callback.h" | 12 #include "net/base/completion_callback.h" |
| 13 #include "net/socket/client_socket.h" | 13 #include "net/socket/client_socket.h" |
| 14 | 14 |
| 15 namespace net { | 15 namespace net { |
| 16 | 16 |
| 17 class LoadLog; |
| 18 |
| 17 class TCPClientSocketWin : public ClientSocket { | 19 class TCPClientSocketWin : public ClientSocket { |
| 18 public: | 20 public: |
| 19 // The IP address(es) and port number to connect to. The TCP socket will try | 21 // The IP address(es) and port number to connect to. The TCP socket will try |
| 20 // each IP address in the list until it succeeds in establishing a | 22 // each IP address in the list until it succeeds in establishing a |
| 21 // connection. | 23 // connection. |
| 22 explicit TCPClientSocketWin(const AddressList& addresses); | 24 explicit TCPClientSocketWin(const AddressList& addresses); |
| 23 | 25 |
| 24 ~TCPClientSocketWin(); | 26 ~TCPClientSocketWin(); |
| 25 | 27 |
| 26 // ClientSocket methods: | 28 // ClientSocket methods: |
| 27 virtual int Connect(CompletionCallback* callback); | 29 virtual int Connect(CompletionCallback* callback, LoadLog* load_log); |
| 28 virtual void Disconnect(); | 30 virtual void Disconnect(); |
| 29 virtual bool IsConnected() const; | 31 virtual bool IsConnected() const; |
| 30 virtual bool IsConnectedAndIdle() const; | 32 virtual bool IsConnectedAndIdle() const; |
| 31 | 33 |
| 32 // Socket methods: | 34 // Socket methods: |
| 33 // Multiple outstanding requests are not supported. | 35 // Multiple outstanding requests are not supported. |
| 34 // Full duplex mode (reading and writing at the same time) is supported | 36 // Full duplex mode (reading and writing at the same time) is supported |
| 35 virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); | 37 virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
| 36 virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); | 38 virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); |
| 37 | 39 |
| 38 virtual bool SetReceiveBufferSize(int32 size); | 40 virtual bool SetReceiveBufferSize(int32 size); |
| 39 virtual bool SetSendBufferSize(int32 size); | 41 virtual bool SetSendBufferSize(int32 size); |
| 40 | 42 |
| 41 private: | 43 private: |
| 42 class Core; | 44 class Core; |
| 43 | 45 |
| 46 // Performs the actual connect(). Returns a net error code. |
| 47 int DoConnect(); |
| 48 |
| 44 int CreateSocket(const struct addrinfo* ai); | 49 int CreateSocket(const struct addrinfo* ai); |
| 45 void DoReadCallback(int rv); | 50 void DoReadCallback(int rv); |
| 46 void DoWriteCallback(int rv); | 51 void DoWriteCallback(int rv); |
| 47 void DidCompleteConnect(); | 52 void DidCompleteConnect(); |
| 48 void DidCompleteRead(); | 53 void DidCompleteRead(); |
| 49 void DidCompleteWrite(); | 54 void DidCompleteWrite(); |
| 50 | 55 |
| 51 SOCKET socket_; | 56 SOCKET socket_; |
| 52 | 57 |
| 53 // The list of addresses we should try in order to establish a connection. | 58 // The list of addresses we should try in order to establish a connection. |
| (...skipping 11 matching lines...) Expand all Loading... |
| 65 // resources to the Windows async IO functions and we have to make sure that | 70 // resources to the Windows async IO functions and we have to make sure that |
| 66 // they are not destroyed while the OS still references them. | 71 // they are not destroyed while the OS still references them. |
| 67 scoped_refptr<Core> core_; | 72 scoped_refptr<Core> core_; |
| 68 | 73 |
| 69 // External callback; called when connect or read is complete. | 74 // External callback; called when connect or read is complete. |
| 70 CompletionCallback* read_callback_; | 75 CompletionCallback* read_callback_; |
| 71 | 76 |
| 72 // External callback; called when write is complete. | 77 // External callback; called when write is complete. |
| 73 CompletionCallback* write_callback_; | 78 CompletionCallback* write_callback_; |
| 74 | 79 |
| 80 scoped_refptr<LoadLog> load_log_; |
| 81 |
| 75 DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); | 82 DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin); |
| 76 }; | 83 }; |
| 77 | 84 |
| 78 } // namespace net | 85 } // namespace net |
| 79 | 86 |
| 80 #endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ | 87 #endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_ |
| OLD | NEW |