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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/socket/tcp_client_socket_pool.h" | 5 #include "net/socket/tcp_client_socket_pool.h" |
6 | 6 |
7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
9 #include "net/base/mock_host_resolver.h" | 9 #include "net/base/mock_host_resolver.h" |
10 #include "net/base/net_errors.h" | 10 #include "net/base/net_errors.h" |
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21 | 21 |
22 const int kMaxSockets = 32; | 22 const int kMaxSockets = 32; |
23 const int kMaxSocketsPerGroup = 6; | 23 const int kMaxSocketsPerGroup = 6; |
24 const int kDefaultPriority = 5; | 24 const int kDefaultPriority = 5; |
25 | 25 |
26 class MockClientSocket : public ClientSocket { | 26 class MockClientSocket : public ClientSocket { |
27 public: | 27 public: |
28 MockClientSocket() : connected_(false) {} | 28 MockClientSocket() : connected_(false) {} |
29 | 29 |
30 // ClientSocket methods: | 30 // ClientSocket methods: |
31 virtual int Connect(CompletionCallback* callback) { | 31 virtual int Connect(CompletionCallback* callback, LoadLog* /* load_log */) { |
32 connected_ = true; | 32 connected_ = true; |
33 return OK; | 33 return OK; |
34 } | 34 } |
35 virtual void Disconnect() { | 35 virtual void Disconnect() { |
36 connected_ = false; | 36 connected_ = false; |
37 } | 37 } |
38 virtual bool IsConnected() const { | 38 virtual bool IsConnected() const { |
39 return connected_; | 39 return connected_; |
40 } | 40 } |
41 virtual bool IsConnectedAndIdle() const { | 41 virtual bool IsConnectedAndIdle() const { |
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56 | 56 |
57 private: | 57 private: |
58 bool connected_; | 58 bool connected_; |
59 }; | 59 }; |
60 | 60 |
61 class MockFailingClientSocket : public ClientSocket { | 61 class MockFailingClientSocket : public ClientSocket { |
62 public: | 62 public: |
63 MockFailingClientSocket() {} | 63 MockFailingClientSocket() {} |
64 | 64 |
65 // ClientSocket methods: | 65 // ClientSocket methods: |
66 virtual int Connect(CompletionCallback* callback) { | 66 virtual int Connect(CompletionCallback* callback, LoadLog* /* load_log */) { |
67 return ERR_CONNECTION_FAILED; | 67 return ERR_CONNECTION_FAILED; |
68 } | 68 } |
69 | 69 |
70 virtual void Disconnect() {} | 70 virtual void Disconnect() {} |
71 | 71 |
72 virtual bool IsConnected() const { | 72 virtual bool IsConnected() const { |
73 return false; | 73 return false; |
74 } | 74 } |
75 virtual bool IsConnectedAndIdle() const { | 75 virtual bool IsConnectedAndIdle() const { |
76 return false; | 76 return false; |
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91 }; | 91 }; |
92 | 92 |
93 class MockPendingClientSocket : public ClientSocket { | 93 class MockPendingClientSocket : public ClientSocket { |
94 public: | 94 public: |
95 MockPendingClientSocket(bool should_connect) | 95 MockPendingClientSocket(bool should_connect) |
96 : method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)), | 96 : method_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)), |
97 should_connect_(should_connect), | 97 should_connect_(should_connect), |
98 is_connected_(false) {} | 98 is_connected_(false) {} |
99 | 99 |
100 // ClientSocket methods: | 100 // ClientSocket methods: |
101 virtual int Connect(CompletionCallback* callback) { | 101 virtual int Connect(CompletionCallback* callback, LoadLog* /* load_log */) { |
102 MessageLoop::current()->PostTask( | 102 MessageLoop::current()->PostTask( |
103 FROM_HERE, | 103 FROM_HERE, |
104 method_factory_.NewRunnableMethod( | 104 method_factory_.NewRunnableMethod( |
105 &MockPendingClientSocket::DoCallback, callback)); | 105 &MockPendingClientSocket::DoCallback, callback)); |
106 return ERR_IO_PENDING; | 106 return ERR_IO_PENDING; |
107 } | 107 } |
108 | 108 |
109 virtual void Disconnect() {} | 109 virtual void Disconnect() {} |
110 | 110 |
111 virtual bool IsConnected() const { | 111 virtual bool IsConnected() const { |
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576 for (int i = 0; i < kNumRequests; i++) | 576 for (int i = 0; i < kNumRequests; i++) |
577 EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); | 577 EXPECT_EQ(ERR_IO_PENDING, StartRequest("a", kDefaultPriority)); |
578 | 578 |
579 for (int i = 0; i < kNumRequests; i++) | 579 for (int i = 0; i < kNumRequests; i++) |
580 EXPECT_EQ(ERR_CONNECTION_FAILED, requests_[i]->WaitForResult()); | 580 EXPECT_EQ(ERR_CONNECTION_FAILED, requests_[i]->WaitForResult()); |
581 } | 581 } |
582 | 582 |
583 } // namespace | 583 } // namespace |
584 | 584 |
585 } // namespace net | 585 } // namespace net |
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