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Issue 3432022: Clean up some messiness in Scopes. (Closed)
Patch Set: Created 10 years, 2 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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30 #include "v8.h" 30 #include "v8.h"
31 31
32 #include "scopeinfo.h" 32 #include "scopeinfo.h"
33 #include "scopes.h" 33 #include "scopes.h"
34 34
35 namespace v8 { 35 namespace v8 {
36 namespace internal { 36 namespace internal {
37 37
38 38
39 static int CompareLocal(Variable* const* v, Variable* const* w) { 39 static int CompareLocal(Variable* const* v, Variable* const* w) {
40 Slot* s = (*v)->slot(); 40 Slot* s = (*v)->AsSlot();
41 Slot* t = (*w)->slot(); 41 Slot* t = (*w)->AsSlot();
42 // We may have rewritten parameters (that are in the arguments object) 42 // We may have rewritten parameters (that are in the arguments object)
43 // and which may have a NULL slot... - find a better solution... 43 // and which may have a NULL slot... - find a better solution...
44 int x = (s != NULL ? s->index() : 0); 44 int x = (s != NULL ? s->index() : 0);
45 int y = (t != NULL ? t->index() : 0); 45 int y = (t != NULL ? t->index() : 0);
46 // Consider sorting them according to type as well? 46 // Consider sorting them according to type as well?
47 return x - y; 47 return x - y;
48 } 48 }
49 49
50 50
51 template<class Allocator> 51 template<class Allocator>
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76 // ScopeInfo list. 76 // ScopeInfo list.
77 List<Variable*, Allocator> locals(32); // 32 is a wild guess 77 List<Variable*, Allocator> locals(32); // 32 is a wild guess
78 ASSERT(locals.is_empty()); 78 ASSERT(locals.is_empty());
79 scope->CollectUsedVariables(&locals); 79 scope->CollectUsedVariables(&locals);
80 locals.Sort(&CompareLocal); 80 locals.Sort(&CompareLocal);
81 81
82 List<Variable*, Allocator> heap_locals(locals.length()); 82 List<Variable*, Allocator> heap_locals(locals.length());
83 for (int i = 0; i < locals.length(); i++) { 83 for (int i = 0; i < locals.length(); i++) {
84 Variable* var = locals[i]; 84 Variable* var = locals[i];
85 if (var->is_used()) { 85 if (var->is_used()) {
86 Slot* slot = var->slot(); 86 Slot* slot = var->AsSlot();
87 if (slot != NULL) { 87 if (slot != NULL) {
88 switch (slot->type()) { 88 switch (slot->type()) {
89 case Slot::PARAMETER: 89 case Slot::PARAMETER:
90 // explicitly added to parameters_ above - ignore 90 // explicitly added to parameters_ above - ignore
91 break; 91 break;
92 92
93 case Slot::LOCAL: 93 case Slot::LOCAL:
94 ASSERT(stack_slots_.length() == slot->index()); 94 ASSERT(stack_slots_.length() == slot->index());
95 stack_slots_.Add(var->name()); 95 stack_slots_.Add(var->name());
96 break; 96 break;
97 97
98 case Slot::CONTEXT: 98 case Slot::CONTEXT:
99 heap_locals.Add(var); 99 heap_locals.Add(var);
100 break; 100 break;
101 101
102 case Slot::LOOKUP: 102 case Slot::LOOKUP:
103 // This is currently not used. 103 // This is currently not used.
104 UNREACHABLE(); 104 UNREACHABLE();
105 break; 105 break;
106 } 106 }
107 } 107 }
108 } 108 }
109 } 109 }
110 110
111 // Add heap locals. 111 // Add heap locals.
112 if (scope->num_heap_slots() > 0) { 112 if (scope->num_heap_slots() > 0) {
113 // Add user-defined slots. 113 // Add user-defined slots.
114 for (int i = 0; i < heap_locals.length(); i++) { 114 for (int i = 0; i < heap_locals.length(); i++) {
115 ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS == 115 ASSERT(heap_locals[i]->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS ==
116 context_slots_.length()); 116 context_slots_.length());
117 ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS == 117 ASSERT(heap_locals[i]->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS ==
118 context_modes_.length()); 118 context_modes_.length());
119 context_slots_.Add(heap_locals[i]->name()); 119 context_slots_.Add(heap_locals[i]->name());
120 context_modes_.Add(heap_locals[i]->mode()); 120 context_modes_.Add(heap_locals[i]->mode());
121 } 121 }
122 122
123 } else { 123 } else {
124 ASSERT(heap_locals.length() == 0); 124 ASSERT(heap_locals.length() == 0);
125 } 125 }
126 126
127 // Add the function context slot, if present. 127 // Add the function context slot, if present.
128 // For now, this must happen at the very end because of the 128 // For now, this must happen at the very end because of the
129 // ordering of the scope info slots and the respective slot indices. 129 // ordering of the scope info slots and the respective slot indices.
130 if (scope->is_function_scope()) { 130 if (scope->is_function_scope()) {
131 Variable* var = scope->function(); 131 Variable* var = scope->function();
132 if (var != NULL && 132 if (var != NULL &&
133 var->is_used() && 133 var->is_used() &&
134 var->slot()->type() == Slot::CONTEXT) { 134 var->AsSlot()->type() == Slot::CONTEXT) {
135 function_name_ = var->name(); 135 function_name_ = var->name();
136 // Note that we must not find the function name in the context slot 136 // Note that we must not find the function name in the context slot
137 // list - instead it must be handled separately in the 137 // list - instead it must be handled separately in the
138 // Contexts::Lookup() function. Thus record an empty symbol here so we 138 // Contexts::Lookup() function. Thus record an empty symbol here so we
139 // get the correct number of context slots. 139 // get the correct number of context slots.
140 ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS == 140 ASSERT(var->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS ==
141 context_slots_.length()); 141 context_slots_.length());
142 ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS == 142 ASSERT(var->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS ==
143 context_modes_.length()); 143 context_modes_.length());
144 context_slots_.Add(Factory::empty_symbol()); 144 context_slots_.Add(Factory::empty_symbol());
145 context_modes_.Add(Variable::INTERNAL); 145 context_modes_.Add(Variable::INTERNAL);
146 } 146 }
147 } 147 }
148 } 148 }
149 149
150 150
151 // Encoding format in a FixedArray object: 151 // Encoding format in a FixedArray object:
152 // 152 //
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628 } 628 }
629 #endif // DEBUG 629 #endif // DEBUG
630 630
631 631
632 // Make sure the classes get instantiated by the template system. 632 // Make sure the classes get instantiated by the template system.
633 template class ScopeInfo<FreeStoreAllocationPolicy>; 633 template class ScopeInfo<FreeStoreAllocationPolicy>;
634 template class ScopeInfo<PreallocatedStorage>; 634 template class ScopeInfo<PreallocatedStorage>;
635 template class ScopeInfo<ZoneListAllocationPolicy>; 635 template class ScopeInfo<ZoneListAllocationPolicy>;
636 636
637 } } // namespace v8::internal 637 } } // namespace v8::internal
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