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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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30 #include "v8.h" | 30 #include "v8.h" |
31 | 31 |
32 #include "scopeinfo.h" | 32 #include "scopeinfo.h" |
33 #include "scopes.h" | 33 #include "scopes.h" |
34 | 34 |
35 namespace v8 { | 35 namespace v8 { |
36 namespace internal { | 36 namespace internal { |
37 | 37 |
38 | 38 |
39 static int CompareLocal(Variable* const* v, Variable* const* w) { | 39 static int CompareLocal(Variable* const* v, Variable* const* w) { |
40 Slot* s = (*v)->slot(); | 40 Slot* s = (*v)->AsSlot(); |
41 Slot* t = (*w)->slot(); | 41 Slot* t = (*w)->AsSlot(); |
42 // We may have rewritten parameters (that are in the arguments object) | 42 // We may have rewritten parameters (that are in the arguments object) |
43 // and which may have a NULL slot... - find a better solution... | 43 // and which may have a NULL slot... - find a better solution... |
44 int x = (s != NULL ? s->index() : 0); | 44 int x = (s != NULL ? s->index() : 0); |
45 int y = (t != NULL ? t->index() : 0); | 45 int y = (t != NULL ? t->index() : 0); |
46 // Consider sorting them according to type as well? | 46 // Consider sorting them according to type as well? |
47 return x - y; | 47 return x - y; |
48 } | 48 } |
49 | 49 |
50 | 50 |
51 template<class Allocator> | 51 template<class Allocator> |
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76 // ScopeInfo list. | 76 // ScopeInfo list. |
77 List<Variable*, Allocator> locals(32); // 32 is a wild guess | 77 List<Variable*, Allocator> locals(32); // 32 is a wild guess |
78 ASSERT(locals.is_empty()); | 78 ASSERT(locals.is_empty()); |
79 scope->CollectUsedVariables(&locals); | 79 scope->CollectUsedVariables(&locals); |
80 locals.Sort(&CompareLocal); | 80 locals.Sort(&CompareLocal); |
81 | 81 |
82 List<Variable*, Allocator> heap_locals(locals.length()); | 82 List<Variable*, Allocator> heap_locals(locals.length()); |
83 for (int i = 0; i < locals.length(); i++) { | 83 for (int i = 0; i < locals.length(); i++) { |
84 Variable* var = locals[i]; | 84 Variable* var = locals[i]; |
85 if (var->is_used()) { | 85 if (var->is_used()) { |
86 Slot* slot = var->slot(); | 86 Slot* slot = var->AsSlot(); |
87 if (slot != NULL) { | 87 if (slot != NULL) { |
88 switch (slot->type()) { | 88 switch (slot->type()) { |
89 case Slot::PARAMETER: | 89 case Slot::PARAMETER: |
90 // explicitly added to parameters_ above - ignore | 90 // explicitly added to parameters_ above - ignore |
91 break; | 91 break; |
92 | 92 |
93 case Slot::LOCAL: | 93 case Slot::LOCAL: |
94 ASSERT(stack_slots_.length() == slot->index()); | 94 ASSERT(stack_slots_.length() == slot->index()); |
95 stack_slots_.Add(var->name()); | 95 stack_slots_.Add(var->name()); |
96 break; | 96 break; |
97 | 97 |
98 case Slot::CONTEXT: | 98 case Slot::CONTEXT: |
99 heap_locals.Add(var); | 99 heap_locals.Add(var); |
100 break; | 100 break; |
101 | 101 |
102 case Slot::LOOKUP: | 102 case Slot::LOOKUP: |
103 // This is currently not used. | 103 // This is currently not used. |
104 UNREACHABLE(); | 104 UNREACHABLE(); |
105 break; | 105 break; |
106 } | 106 } |
107 } | 107 } |
108 } | 108 } |
109 } | 109 } |
110 | 110 |
111 // Add heap locals. | 111 // Add heap locals. |
112 if (scope->num_heap_slots() > 0) { | 112 if (scope->num_heap_slots() > 0) { |
113 // Add user-defined slots. | 113 // Add user-defined slots. |
114 for (int i = 0; i < heap_locals.length(); i++) { | 114 for (int i = 0; i < heap_locals.length(); i++) { |
115 ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS == | 115 ASSERT(heap_locals[i]->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
116 context_slots_.length()); | 116 context_slots_.length()); |
117 ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS == | 117 ASSERT(heap_locals[i]->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
118 context_modes_.length()); | 118 context_modes_.length()); |
119 context_slots_.Add(heap_locals[i]->name()); | 119 context_slots_.Add(heap_locals[i]->name()); |
120 context_modes_.Add(heap_locals[i]->mode()); | 120 context_modes_.Add(heap_locals[i]->mode()); |
121 } | 121 } |
122 | 122 |
123 } else { | 123 } else { |
124 ASSERT(heap_locals.length() == 0); | 124 ASSERT(heap_locals.length() == 0); |
125 } | 125 } |
126 | 126 |
127 // Add the function context slot, if present. | 127 // Add the function context slot, if present. |
128 // For now, this must happen at the very end because of the | 128 // For now, this must happen at the very end because of the |
129 // ordering of the scope info slots and the respective slot indices. | 129 // ordering of the scope info slots and the respective slot indices. |
130 if (scope->is_function_scope()) { | 130 if (scope->is_function_scope()) { |
131 Variable* var = scope->function(); | 131 Variable* var = scope->function(); |
132 if (var != NULL && | 132 if (var != NULL && |
133 var->is_used() && | 133 var->is_used() && |
134 var->slot()->type() == Slot::CONTEXT) { | 134 var->AsSlot()->type() == Slot::CONTEXT) { |
135 function_name_ = var->name(); | 135 function_name_ = var->name(); |
136 // Note that we must not find the function name in the context slot | 136 // Note that we must not find the function name in the context slot |
137 // list - instead it must be handled separately in the | 137 // list - instead it must be handled separately in the |
138 // Contexts::Lookup() function. Thus record an empty symbol here so we | 138 // Contexts::Lookup() function. Thus record an empty symbol here so we |
139 // get the correct number of context slots. | 139 // get the correct number of context slots. |
140 ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS == | 140 ASSERT(var->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
141 context_slots_.length()); | 141 context_slots_.length()); |
142 ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS == | 142 ASSERT(var->AsSlot()->index() - Context::MIN_CONTEXT_SLOTS == |
143 context_modes_.length()); | 143 context_modes_.length()); |
144 context_slots_.Add(Factory::empty_symbol()); | 144 context_slots_.Add(Factory::empty_symbol()); |
145 context_modes_.Add(Variable::INTERNAL); | 145 context_modes_.Add(Variable::INTERNAL); |
146 } | 146 } |
147 } | 147 } |
148 } | 148 } |
149 | 149 |
150 | 150 |
151 // Encoding format in a FixedArray object: | 151 // Encoding format in a FixedArray object: |
152 // | 152 // |
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628 } | 628 } |
629 #endif // DEBUG | 629 #endif // DEBUG |
630 | 630 |
631 | 631 |
632 // Make sure the classes get instantiated by the template system. | 632 // Make sure the classes get instantiated by the template system. |
633 template class ScopeInfo<FreeStoreAllocationPolicy>; | 633 template class ScopeInfo<FreeStoreAllocationPolicy>; |
634 template class ScopeInfo<PreallocatedStorage>; | 634 template class ScopeInfo<PreallocatedStorage>; |
635 template class ScopeInfo<ZoneListAllocationPolicy>; | 635 template class ScopeInfo<ZoneListAllocationPolicy>; |
636 | 636 |
637 } } // namespace v8::internal | 637 } } // namespace v8::internal |
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