Chromium Code Reviews| Index: chrome/browser/views/find_bar_host.cc |
| =================================================================== |
| --- chrome/browser/views/find_bar_host.cc (revision 30814) |
| +++ chrome/browser/views/find_bar_host.cc (working copy) |
| @@ -4,8 +4,10 @@ |
| #include "chrome/browser/views/find_bar_host.h" |
| +#include "app/gfx/path.h" |
| #include "app/slide_animation.h" |
| #include "base/keyboard_codes.h" |
| +#include "base/scoped_handle.h" |
| #include "chrome/browser/browser.h" |
| #include "chrome/browser/browser_process.h" |
| #include "chrome/browser/find_bar_controller.h" |
| @@ -23,6 +25,8 @@ |
| // static |
| bool FindBarHost::disable_animations_during_testing_ = false; |
| +using gfx::Path; |
| + |
| namespace browser { |
| // Declared in browser_dialogs.h so others don't have to depend on our header. |
| @@ -61,6 +65,9 @@ |
| // Start the process of animating the opening of the window. |
| animation_.reset(new SlideAnimation(this)); |
| + |
| + |
| +animation_->SetSlideDuration(5000); |
| } |
| FindBarHost::~FindBarHost() { |
| @@ -252,6 +259,119 @@ |
| *bounds = browser_view_->GetFindBarBoundingBox(); |
| } |
| +// TODO(brettw) this should not be so complicated. The view should really be in |
|
Ben Goodger (Google)
2009/11/03 22:58:54
You can get rid of this comment now.
|
| +// charge of these regions. CustomFrameWindow will do this for us. It will also |
| +// let us set a path for the window region which will avoid some logic here. |
| +void FindBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) { |
| + // |w| is used to make it easier to create the part of the polygon that curves |
| + // the right side of the Find window. It essentially keeps track of the |
| + // x-pixel position of the right-most background image inside the view. |
| + // TODO(finnur): Let the view tell us how to draw the curves or convert |
| + // this to a CustomFrameWindow. |
| + int w = new_pos.width() - 6; // -6 positions us at the left edge of the |
| + // rightmost background image of the view. |
| + |
| + // This polygon array represents the outline of the background image for the |
| + // dialog. Basically, it encompasses only the visible pixels of the |
| + // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]). |
| + static const Path::Point polygon[] = { |
| + {0, 0}, {0, 1}, {2, 3}, {2, 29}, {4, 31}, |
| + {4, 32}, {w+0, 32}, |
| + {w+0, 31}, {w+1, 31}, {w+3, 29}, {w+3, 3}, {w+6, 0} |
| + }; |
| + |
| + // Find the largest x and y value in the polygon. |
| + int max_x = 0, max_y = 0; |
| + for (size_t i = 0; i < arraysize(polygon); i++) { |
| + max_x = std::max(max_x, static_cast<int>(polygon[i].x)); |
| + max_y = std::max(max_y, static_cast<int>(polygon[i].y)); |
| + } |
| + |
| + // We then create the polygon and use SetWindowRgn to force the window to draw |
| + // only within that area. This region may get reduced in size below. |
| + Path path(polygon, arraysize(polygon)); |
| + ScopedRegion region(path.CreateNativeRegion()); |
| + |
| + // Are we animating? |
| + if (find_dialog_animation_offset_ > 0) { |
| + // The animation happens in two steps: First, we clip the window and then in |
| + // GetDialogPosition we offset the window position so that it still looks |
| + // attached to the toolbar as it grows. We clip the window by creating a |
| + // rectangle region (that gradually increases as the animation progresses) |
| + // and find the intersection between the two regions using CombineRgn. |
| + |
| + // |y| shrinks as the animation progresses from the height of the view down |
| + // to 0 (and reverses when closing). |
| + int y = find_dialog_animation_offset_; |
| + // |y| shrinking means the animation (visible) region gets larger. In other |
| + // words: the rectangle grows upward (when the dialog is opening). |
| + Path animation_path; |
| + SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y), |
| + SkIntToScalar(max_x), SkIntToScalar(max_y) }; |
| + animation_path.addRect(animation_rect); |
| + ScopedRegion animation_region(animation_path.CreateNativeRegion()); |
| + region.Set(Path::IntersectRegions(animation_region.Get(), region.Get())); |
| + |
| + // Next, we need to increase the region a little bit to account for the |
| + // curved edges that the view will draw to make it look like grows out of |
| + // the toolbar. |
| + Path::Point left_curve[] = { |
| + {0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0} |
| + }; |
| + Path::Point right_curve[] = { |
| + {w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3} |
| + }; |
| + |
| + // Combine the region for the curve on the left with our main region. |
| + Path left_path(left_curve, arraysize(left_curve)); |
| + ScopedRegion r(left_path.CreateNativeRegion()); |
| + region.Set(Path::CombineRegions(r.Get(), region.Get())); |
| + |
| + // Combine the region for the curve on the right with our main region. |
| + Path right_path(right_curve, arraysize(right_curve)); |
| + region.Set(Path::CombineRegions(r.Get(), region.Get())); |
| + } |
| + |
| + // Now see if we need to truncate the region because parts of it obscures |
| + // the main window border. |
| + gfx::Rect dialog_bounds; |
| + GetDialogBounds(&dialog_bounds); |
| + |
| + // Calculate how much our current position overlaps our boundaries. If we |
| + // overlap, it means we have too little space to draw the whole dialog and |
| + // we allow overwriting the scrollbar before we start truncating our dialog. |
| + // |
| + // TODO(brettw) this constant is evil. This is the amount of room we've added |
| + // to the window size, when we set the region, it can change the size. |
| + static const int kAddedWidth = 7; |
| + int difference = (new_pos.right() - kAddedWidth) - |
| + dialog_bounds.width() - |
| + views::NativeScrollBar::GetVerticalScrollBarWidth() + |
| + 1; |
| + if (difference > 0) { |
| + Path::Point exclude[4]; |
| + exclude[0].x = max_x - difference; // Top left corner. |
| + exclude[0].y = 0; |
| + |
| + exclude[1].x = max_x; // Top right corner. |
| + exclude[1].y = 0; |
| + |
| + exclude[2].x = max_x; // Bottom right corner. |
| + exclude[2].y = max_y; |
| + |
| + exclude[3].x = max_x - difference; // Bottom left corner. |
| + exclude[3].y = max_y; |
| + |
| + // Subtract this region from the original region. |
| + gfx::Path exclude_path(exclude, arraysize(exclude)); |
| + ScopedRegion exclude_region(exclude_path.CreateNativeRegion()); |
| + region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get())); |
| + } |
| + |
| + // Window takes ownership of the region. |
| + host_->SetShape(region.release()); |
| +} |
| + |
| gfx::Rect FindBarHost::GetDialogPosition(gfx::Rect avoid_overlapping_rect) { |
| // Find the area we have to work with (after accounting for scrollbars, etc). |
| gfx::Rect dialog_bounds; |