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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 234 static v8::Handle<Value> construct_call(const v8::Arguments& args) { | 234 static v8::Handle<Value> construct_call(const v8::Arguments& args) { |
| 235 i::StackFrameIterator frame_iterator; | 235 i::StackFrameIterator frame_iterator; |
| 236 CHECK(frame_iterator.frame()->is_exit()); | 236 CHECK(frame_iterator.frame()->is_exit()); |
| 237 frame_iterator.Advance(); | 237 frame_iterator.Advance(); |
| 238 CHECK(frame_iterator.frame()->is_construct()); | 238 CHECK(frame_iterator.frame()->is_construct()); |
| 239 frame_iterator.Advance(); | 239 frame_iterator.Advance(); |
| 240 i::StackFrame* calling_frame = frame_iterator.frame(); | 240 i::StackFrame* calling_frame = frame_iterator.frame(); |
| 241 CHECK(calling_frame->is_java_script()); | 241 CHECK(calling_frame->is_java_script()); |
| 242 | 242 |
| 243 #if defined(V8_HOST_ARCH_32_BIT) | 243 #if defined(V8_HOST_ARCH_32_BIT) |
| 244 int32_t low_bits = reinterpret_cast<intptr_t>(calling_frame->fp()); | 244 int32_t low_bits = reinterpret_cast<int32_t>(calling_frame->fp()); |
| 245 args.This()->Set(v8_str("low_bits"), v8_num(low_bits >> 1)); | 245 args.This()->Set(v8_str("low_bits"), v8_num(low_bits >> 1)); |
| 246 #elif defined(V8_HOST_ARCH_64_BIT) | 246 #elif defined(V8_HOST_ARCH_64_BIT) |
| 247 int32_t low_bits = reinterpret_cast<uintptr_t>(calling_frame->fp()); | 247 uint64_t fp = reinterpret_cast<uint64_t>(calling_frame->fp()); |
| 248 int32_t high_bits = reinterpret_cast<uintptr_t>(calling_frame->fp()) >> 32; | 248 int32_t low_bits = fp & 0xffffffff; |
| 249 int32_t high_bits = fp >> 32; |
| 249 args.This()->Set(v8_str("low_bits"), v8_num(low_bits)); | 250 args.This()->Set(v8_str("low_bits"), v8_num(low_bits)); |
| 250 args.This()->Set(v8_str("high_bits"), v8_num(high_bits)); | 251 args.This()->Set(v8_str("high_bits"), v8_num(high_bits)); |
| 251 #else | 252 #else |
| 252 #error Host architecture is neither 32-bit nor 64-bit. | 253 #error Host architecture is neither 32-bit nor 64-bit. |
| 253 #endif | 254 #endif |
| 254 return args.This(); | 255 return args.This(); |
| 255 } | 256 } |
| 256 | 257 |
| 257 | 258 |
| 258 // Use the API to create a JSFunction object that calls the above C++ function. | 259 // Use the API to create a JSFunction object that calls the above C++ function. |
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| 413 CHECK_EQ(0, GetJsEntrySp()); | 414 CHECK_EQ(0, GetJsEntrySp()); |
| 414 CompileRun("a = 1; b = a + 1;"); | 415 CompileRun("a = 1; b = a + 1;"); |
| 415 CHECK_EQ(0, GetJsEntrySp()); | 416 CHECK_EQ(0, GetJsEntrySp()); |
| 416 CompileRun("js_entry_sp();"); | 417 CompileRun("js_entry_sp();"); |
| 417 CHECK_EQ(0, GetJsEntrySp()); | 418 CHECK_EQ(0, GetJsEntrySp()); |
| 418 CompileRun("js_entry_sp_level2();"); | 419 CompileRun("js_entry_sp_level2();"); |
| 419 CHECK_EQ(0, GetJsEntrySp()); | 420 CHECK_EQ(0, GetJsEntrySp()); |
| 420 } | 421 } |
| 421 | 422 |
| 422 #endif // ENABLE_LOGGING_AND_PROFILING | 423 #endif // ENABLE_LOGGING_AND_PROFILING |
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