Index: o3djs/material.js |
=================================================================== |
--- o3djs/material.js (revision 60893) |
+++ o3djs/material.js (working copy) |
@@ -113,13 +113,15 @@ |
* @param {!o3d.Material} material to prepare. |
* @param {string} opt_effectType type of effect to create ('phong', |
* 'lambert', 'constant'). |
+ * @param {Object} opt_options Extra options for effect.getStandardShader |
* |
* @see o3djs.material.attachStandardEffect |
*/ |
o3djs.material.prepareMaterial = function(pack, |
viewInfo, |
material, |
- opt_effectType) { |
+ opt_effectType, |
+ opt_options) { |
// Assume we want the performance list |
var drawList = viewInfo.performanceDrawList; |
// First check if we have a tag telling us that it is or is not |
@@ -146,7 +148,8 @@ |
o3djs.material.attachStandardEffect(pack, |
material, |
viewInfo, |
- opt_effectType); |
+ opt_effectType, |
+ opt_options); |
// For collada common profile stuff guess what drawList to use. Note: We |
// can only do this for collada common profile stuff because we supply |
// the shaders and therefore now the inputs and how they are used. |
@@ -185,17 +188,20 @@ |
* o3djs.rendergraph.createView. |
* @param {!o3d.Pack} opt_effectPack Pack to create effects in. If this |
* is not specifed the pack to prepare above will be used. |
+ * @param {Object} opt_options Extra options for effect.getStandardShader |
* |
* @see o3djs.material.prepareMaterial |
*/ |
o3djs.material.prepareMaterials = function(pack, |
viewInfo, |
- opt_effectPack) { |
+ opt_effectPack, |
+ opt_options) { |
var materials = pack.getObjectsByClassName('o3d.Material'); |
for (var mm = 0; mm < materials.length; mm++) { |
o3djs.material.prepareMaterial(opt_effectPack || pack, |
viewInfo, |
- materials[mm]); |
+ materials[mm], |
+ opt_options); |
} |
}; |
@@ -207,17 +213,20 @@ |
* effect. |
* @param {string} effectType Type of effect to create ('phong', 'lambert', |
* 'constant'). |
+ * @param {Object} opt_options Extra options for effect.getStandardShader |
* |
* @see o3djs.effect.attachStandardShader |
*/ |
o3djs.material.attachStandardEffectEx = function(pack, |
material, |
- effectType) { |
+ effectType, |
+ opt_options) { |
if (!material.effect) { |
if (!o3djs.effect.attachStandardShader(pack, |
material, |
[0, 0, 0], |
- effectType)) { |
+ effectType, |
+ opt_options)) { |
throw 'Could not attach a standard effect'; |
} |
} |
@@ -234,13 +243,15 @@ |
* o3djs.rendergraph.createView. |
* @param {string} effectType Type of effect to create ('phong', 'lambert', |
* 'constant'). |
+ * @param {Object} opt_options Extra options for effect.getStandardShader |
* |
* @see o3djs.effect.attachStandardShader |
*/ |
o3djs.material.attachStandardEffect = function(pack, |
material, |
viewInfo, |
- effectType) { |
+ effectType, |
+ opt_options) { |
if (!material.effect) { |
var lightPos = |
o3djs.math.matrix4.getTranslation( |
@@ -248,7 +259,8 @@ |
if (!o3djs.effect.attachStandardShader(pack, |
material, |
lightPos, // TODO(gman): remove this |
- effectType)) { |
+ effectType, |
+ opt_options)) { |
throw 'Could not attach a standard effect'; |
} |
} |