Index: app/keyboard_code_conversion_mac.h |
diff --git a/base/keyboard_code_conversion_mac.h b/app/keyboard_code_conversion_mac.h |
similarity index 84% |
rename from base/keyboard_code_conversion_mac.h |
rename to app/keyboard_code_conversion_mac.h |
index 9db6e4798efe9099854eb1aafca010eb69b675ba..2082c837002d96346187344bee679e6c6f8b1cf6 100644 |
--- a/base/keyboard_code_conversion_mac.h |
+++ b/app/keyboard_code_conversion_mac.h |
@@ -2,14 +2,14 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef BASE_KEYBOARD_CODE_CONVERSION_MAC_H_ |
-#define BASE_KEYBOARD_CODE_CONVERSION_MAC_H_ |
+#ifndef APP_KEYBOARD_CODE_CONVERSION_MAC_H_ |
+#define APP_KEYBOARD_CODE_CONVERSION_MAC_H_ |
#import <Cocoa/Cocoa.h> |
-#include "basictypes.h" |
-#include "base/keyboard_codes_posix.h" |
+#include "app/keyboard_codes_posix.h" |
+#include "base/basictypes.h" |
-namespace base { |
+namespace app { |
// We use windows virtual keycodes throughout our keyboard event related code, |
// including unit tests. But Mac uses a different set of virtual keycodes. |
@@ -29,6 +29,6 @@ int MacKeyCodeForWindowsKeyCode(KeyboardCode keycode, |
unichar* character, |
unichar* characterIgnoringModifiers); |
-} // namespace base |
+} // namespace app |
-#endif // BASE_KEYBOARD_CODE_CONVERSION_MAC_H_ |
+#endif // APP_KEYBOARD_CODE_CONVERSION_MAC_H_ |