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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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73 namespace internal { | 73 namespace internal { |
74 | 74 |
75 class V8 : public AllStatic { | 75 class V8 : public AllStatic { |
76 public: | 76 public: |
77 // Global actions. | 77 // Global actions. |
78 | 78 |
79 // If Initialize is called with des == NULL, the initial state is | 79 // If Initialize is called with des == NULL, the initial state is |
80 // created from scratch. If a non-null Deserializer is given, the | 80 // created from scratch. If a non-null Deserializer is given, the |
81 // initial state is created by reading the deserialized data into an | 81 // initial state is created by reading the deserialized data into an |
82 // empty heap. | 82 // empty heap. |
83 static bool Initialize(Deserializer* des); | 83 static bool Initialize(GenericDeserializer* des); |
84 static void TearDown(); | 84 static void TearDown(); |
85 static bool IsRunning() { return is_running_; } | 85 static bool IsRunning() { return is_running_; } |
86 // To be dead you have to have lived | 86 // To be dead you have to have lived |
87 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } | 87 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } |
88 static void SetFatalError(); | 88 static void SetFatalError(); |
89 | 89 |
90 // Report process out of memory. Implementation found in api.cc. | 90 // Report process out of memory. Implementation found in api.cc. |
91 static void FatalProcessOutOfMemory(const char* location); | 91 static void FatalProcessOutOfMemory(const char* location); |
92 | 92 |
93 // Random number generation support. Not cryptographically safe. | 93 // Random number generation support. Not cryptographically safe. |
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108 // True if engine has been shut down | 108 // True if engine has been shut down |
109 // (reset if engine is restarted) | 109 // (reset if engine is restarted) |
110 static bool has_been_disposed_; | 110 static bool has_been_disposed_; |
111 }; | 111 }; |
112 | 112 |
113 } } // namespace v8::internal | 113 } } // namespace v8::internal |
114 | 114 |
115 namespace i = v8::internal; | 115 namespace i = v8::internal; |
116 | 116 |
117 #endif // V8_V8_H_ | 117 #endif // V8_V8_H_ |
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