| Index: base/mac_util_unittest.mm
|
| ===================================================================
|
| --- base/mac_util_unittest.mm (revision 29824)
|
| +++ base/mac_util_unittest.mm (working copy)
|
| @@ -1,12 +1,15 @@
|
| -// Copyright (c) 2008 The Chromium Authors. All rights reserved.
|
| +// Copyright (c) 2008-2009 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| +#import <Cocoa/Cocoa.h>
|
| +#include <vector>
|
| +
|
| #include "base/mac_util.h"
|
|
|
| -#include <ApplicationServices/ApplicationServices.h>
|
| -
|
| #include "base/file_path.h"
|
| +#include "base/scoped_nsobject.h"
|
| +#include "base/scoped_ptr.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| #include "testing/platform_test.h"
|
|
|
| @@ -25,3 +28,32 @@
|
| // Make sure the string isn't empty.
|
| EXPECT_FALSE(library_dir.value().empty());
|
| }
|
| +
|
| +TEST_F(MacUtilTest, TestGrabWindowSnapshot) {
|
| + // Launch a test window so we can take a snapshot.
|
| + [NSApplication sharedApplication];
|
| + NSRect frame = NSMakeRect(0, 0, 400, 400);
|
| + scoped_nsobject<NSWindow> window(
|
| + [[NSWindow alloc] initWithContentRect:frame
|
| + styleMask:NSBorderlessWindowMask
|
| + backing:NSBackingStoreBuffered
|
| + defer:NO]);
|
| + [window setBackgroundColor:[NSColor whiteColor]];
|
| + [window makeKeyAndOrderFront:NSApp];
|
| +
|
| + scoped_ptr<std::vector<unsigned char> > png_representation(
|
| + new std::vector<unsigned char>);
|
| + mac_util::GrabWindowSnapshot(window, png_representation.get());
|
| +
|
| + // Copy png back into NSData object so we can make sure we grabbed a png.
|
| + scoped_nsobject<NSData> image_data(
|
| + [[NSData alloc] initWithBytes:&(*png_representation)[0]
|
| + length:png_representation->size()]);
|
| + NSBitmapImageRep* rep = [NSBitmapImageRep imageRepWithData:image_data.get()];
|
| + EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]);
|
| + EXPECT_TRUE(CGImageGetWidth([rep CGImage]) == 400);
|
| + NSColor* color = [rep colorAtX:200 y:200];
|
| + CGFloat red = 0, green = 0, blue = 0, alpha = 0;
|
| + [color getRed:&red green:&green blue:&blue alpha:&alpha];
|
| + EXPECT_GE(red + green + blue, 3.0);
|
| +}
|
|
|